Topic on Glossary talk:Multi-monitor
- (cur prev topic) 21:33, 28 September 2014 . . Garrett (talk | contribs) commented on "Defining multi-monitor" (Multi-monitor means support for spanned resolutions--several physically separate displays that are combined into a single resolution whic...) . . +580
- (cur prev topic) 20:39, 28 September 2014 . . Anonymous (talk | contribs) commented on "Defining multi-monitor" (I have not run into a game that didn't work because I have more than one monitor. I think, at least up until now, the assumption was the...) . . +208
- (cur prev topic) 20:33, 28 September 2014 . . Marioysikax (talk | contribs) commented on "Defining multi-monitor" (I would say it's pretty much same as with high frame rate. Only put it to true if game actually supports and works with the feature, with...) . . +889
- (cur prev topic) 19:57, 28 September 2014 . . RaTcHeT302 (talk | contribs) commented on "Defining multi-monitor" (Without the proper hardware testing some things is a little bit more difficult. You could always possibly add a simple note specifying th...) . . +230
- (cur prev topic) 19:53, 28 September 2014 . . Sigma 7 (talk | contribs) commented on "Defining multi-monitor" (There's a need for defining multi-monitor. Depending on the person, it could mean something simple like the game functioning properly if...) . . +493