So i downloaded archive from the link, unpacked the conntents of "WobFC2DUNIA" to "modding" folder, also moved 2 files (bootstrap/decodeXML.bat) in here to be sure the bat file would work, and when launching it it gives some unknown errors(cant screenshot em at the moment), but suprprisingly it unpacked everything, i did some xml tweaks and then i just cant find the build_patch.bat. So i deleted everything inside modding folder, redownloadedd the tool, did almost everything the same but at first launch of bootstrap cmd says that The system cannot find the path specified. Press any key to continue . . . Any help?
Topic on Talk:Far Cry 2
Have you followed that instruction? https://www.pcgamingwiki.com/wiki/Far_Cry_2#Advanced_improvements It was working for me, and also the tool wasn't updated since 2016, so there should be nothing new (I even ensured that I used the same version of the package).
have you ever read my message? there arent any bat files, so i just cant pack back the edited files into my game
You mean, you don't have build_patch.bat to pack your edited files into patch files? It doesn't somehow appear after you run bootstrap.bat to extract patch files first (present in the root directory of WobFC2Dunia042.7z/Enhanced Gibbed Tools with Hash Decoder from moddb https://www.moddb.com/games/far-cry-2/downloads/enhanced-gibbed-tools-with-hash-decoder)?
If somehow not, here's the content of build_patch.bat I have after I already used the tool in the past (just paste it to notepad, change extension to all files (.*), and in the name write build_patch.dat and save in <path-to-game>\modding\
@echo off
echo Converting patch.xml... Wob_Gibbed\Gibbed.Dunia.ConvertBinary.exe --fcb mymod\patch.xml mypatch\generated\entitylibrarypatchoverride.fcb
echo Creating patch.fat/dat... Wob_Gibbed\Gibbed.Dunia.Pack.exe -c patch.fat mypatch original\patch
rem This one will directly overwrite the real one :) rem Wob_Gibbed\Gibbed.Dunia.Pack.exe -c ..\Data_Win32\patch.fat mypatch original\patch
echo Done. pause