- bEnableFOVScaling has nothing to do with acceleration/smoothing
- LookScale doesn't technically smooth anything, but you see that with different speeds on the X and Y Axis, diagonal movements are off (circles would become ellipses)
- Sensitivities lower than 5 introduces rounding errors
- AbsoluteAxis should always be 0 for the most "rawness"
- It may be necessary to specify DeadZone=0 to avoid any kind of input drop
https://web.archive.org/web/20160325163325/https://forums.unrealtournament.com/showthread.php?11802-Mouse-input-issues-concerns-and-what-will-be-done-about-it#post93874
https://www.reddit.com/r/Tribes/comments/1rza5f/ini_settings_related_to_mousing/