Talk:Grand Theft Auto IV
- (cur prev topic) 17:42, 26 November 2023 . . Patrxgt (talk | contribs) commented on "FusionFix only supports Complete Edition?" (It does, you just have to change dinput.dll to xlive.dll.) . . +57
- (cur prev topic) 02:28, 26 November 2023 . . Rouward (talk | contribs) edited a post on "FusionFix only supports Complete Edition?" . . -3
- (cur prev topic) 02:27, 26 November 2023 . . Rouward (talk | contribs) edited a post on "FusionFix only supports Complete Edition?" . . -10
- (cur prev topic) 02:25, 26 November 2023 . . Rouward (talk | contribs) commented on "FusionFix only supports Complete Edition?" (I don't think the current FusionFix no longer supports older versions after it was previously supported before restricting to Complete Ed...) . . +262
- (cur prev topic) 23:56, 11 October 2023 . . Macgovern (talk | contribs) created topic summary on Large frame drops associated with too high details on modern hardware . . +298
- (cur prev topic) 23:54, 11 October 2023 . . Macgovern (talk | contribs) marked the topic "Large frame drops associated with too high details on modern hardware" as resolved (marked as resolved) . . 0
- (cur prev topic) 22:05, 11 October 2023 . . Rouward (talk | contribs) commented on "Large frame drops associated with too high details on modern hardware" (The second TLAD mission where you chase AoD had my game crashing most of the time with high textures and only that part. Tested on many P...) . . +190
- (cur prev topic) 21:47, 10 October 2023 . . Mastan (talk | contribs) commented on "Save game data location" (Wouldn't work. System column accepts only one of the few specific values. Anything else will cause a template error.) . . +116
- (cur prev topic) 23:31, 9 October 2023 . . Rustyjohnson (talk | contribs) commented on "Save game data location" (Change Windows save game location to two seperate entries and move text in brackets into the system column. This is a requested edit. Thi...) . . +311
- (cur prev topic) 02:21, 9 October 2023 . . Joshfreeman (talk | contribs) commented on "Large frame drops associated with too high details on modern hardware" (since i did mention shadows and patch 1.0.4... Shadows are kinda broken after this update (reduced quality after patch) and very decrease...) . . +209
- (cur prev topic) 02:16, 9 October 2023 . . Joshfreeman (talk | contribs) commented on "Large frame drops associated with too high details on modern hardware" (Cant say anything "extremely well" for this game (and not for VRAM especially). Just Average well maximum. After 1.0.4 it did much better...) . . +1,796
- (cur prev topic) 17:01, 7 October 2023 . . Sandemc (talk | contribs) commented on "Large frame drops associated with too high details on modern hardware" (What? Textures are not prone to crashing the game, like, AT ALL. The game managed the RAM and VRAM extremely well. Shadows and reflection...) . . +228
- (cur prev topic) 02:51, 7 October 2023 . . Rouward (talk | contribs) commented on "Large frame drops associated with too high details on modern hardware" (Setting vehicle reflection to low or medium and shadow settings on med or high (v1040 and earlier) or low on v1050 and later (medium is e...) . . +407
- (cur prev topic) 19:55, 11 September 2023 . . Deton24 (talk | contribs) edited a post on "Large frame drops associated with too high details on modern hardware" . . +9
- (cur prev topic) 19:54, 11 September 2023 . . Deton24 (talk | contribs) commented on "Large frame drops associated with too high details on modern hardware" (I've added your suggestions to the first post.) . . +46
- (cur prev topic) 19:53, 11 September 2023 . . Deton24 (talk | contribs) edited a post on "Large frame drops associated with too high details on modern hardware" . . +185
- (cur prev topic) 16:05, 13 August 2023 . . Sandemc (talk | contribs) edited a post on "Large frame drops associated with too high details on modern hardware" . . +4
- (cur prev topic) 16:05, 13 August 2023 . . Sandemc (talk | contribs) commented on "Large frame drops associated with too high details on modern hardware" (1. I'm yet to confirm if DxWrapper is any useful. For GTX 600 you can resort to DXVK-(async)-1.10.3 (and 1.10.1 for intel igpu's). 2. "Vi...) . . +508
- (cur prev topic) 20:54, 21 July 2023 . . Deton24 (talk | contribs) edited a post on "Large frame drops associated with too high details on modern hardware" . . +4
- (cur prev topic) 20:54, 21 July 2023 . . Deton24 (talk | contribs) edited a post on "Large frame drops associated with too high details on modern hardware" . . +75