Difference between revisions of "TMNT"
From PCGamingWiki, the wiki about fixing PC games
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|touchscreen = unknown | |touchscreen = unknown | ||
|touchscreen notes = | |touchscreen notes = | ||
− | |controller support = | + | |controller support = true |
|controller support notes = | |controller support notes = | ||
|full controller = unknown | |full controller = unknown | ||
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|language = English | |language = English | ||
|interface = true | |interface = true | ||
− | |audio = | + | |audio = true |
|subtitles = unknown | |subtitles = unknown | ||
|notes = | |notes = | ||
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|input = | |input = | ||
|input notes = | |input notes = | ||
− | |cutscenes = | + | |cutscenes = Bink |
|cutscenes notes = | |cutscenes notes = | ||
|multiplayer = | |multiplayer = | ||
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|OSfamily = Windows | |OSfamily = Windows | ||
− | |minOS = | + | |minOS = XP |
− | |minCPU = | + | |minCPU = Pentium 4 1.5 GHz or AMD XP 1500+ |
− | |minRAM = | + | |minRAM = 512 MB |
− | |minGPU = | + | |minGPU = ATI Radeon 9500-9800/X families<br>Nvidia GeForce 3/4/FX/6/7 families |
− | |minHD = | + | |minHD = 1.6 GB |
− | |minVRAM = | + | |minVRAM = 64 MB |
− | |minDX = | + | |minDX = 9.0c |
+ | |||
+ | |recOS = Vista | ||
+ | |recCPU = Pentium 4 2.0 GHz or AMD XP 2000+ | ||
+ | |recRAM = 4 GB | ||
+ | |recGPU = | ||
+ | |recVRAM = 128 MB | ||
+ | |notes = | ||
}} | }} | ||
{{References}} | {{References}} |
Revision as of 17:00, 16 October 2020
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Developers | |
---|---|
Ubisoft Montreal | |
Publishers | |
Ubisoft | |
Engines | |
Jade[1] | |
Release dates | |
Windows | March 20, 2007 |
Key points
- Port of the PlayStation 2 version. PC version does not include the graphical improvements from the Xbox 360 release.
General information
Availability
Demos
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/21990/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/21990/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Audio settings
- Game uses EAX Unified eax.dll, but no EAX reverb effects seem to be used in-game.
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | DirectSound3D | |
Cutscenes | Bink Video |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | Vista |
Processor (CPU) | Pentium 4 1.5 GHz or AMD XP 1500+ | Pentium 4 2.0 GHz or AMD XP 2000+ |
System memory (RAM) | 512 MB | 4 GB |
Hard disk drive (HDD) | 1.6 GB | |
Video card (GPU) | ATI Radeon 9500-9800/X families Nvidia GeForce 3/4/FX/6/7 families 64 MB of VRAM DirectX 9.0c compatible | 128 MB of VRAM |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (21990) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.