Teenage Mutant Ninja Turtles: Out of the Shadows

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Teenage Mutant Ninja Turtles:
Out of the Shadows
Teenage Mutant Ninja Turtles:Out of the Shadows cover
Developers
Red Fly Studio
Publishers
Activision
Engines
Unreal Engine 3
Release dates
Windows August 20, 2013
Teenage Mutant Ninja Turtles: Out of the Shadows on MobyGames
Teenage Mutant Ninja Turtles: Out of the Shadows on Wikipedia
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Key points

Not an extremely demanding game, can be run on relatively low end hardware.
Camera issues are present.

General information

Steam Community Discussions

Availability[edit]

This game is no longer available.
All versions require Steam DRM.

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows <path-to-game>\Engine\Config[Note 1]
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/228560/pfx/[Note 2]
Configuration files are also saved in <path-to-game>\DamageGame\Config but these are usually overwritten with the settings from <path-to-game>\Engine\Config upon launching the game.

Save game data location[edit]

System Location
Windows <path-to-game>\Saves[Note 1]
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/228560/pfx/[Note 2]

Save game cloud syncing[edit]

System Native Notes
Steam Cloud

Video settings[edit]

Extended video settings[edit]

Enable regular video settings in DamageSystemSettings.ini[citation needed]
  1. Go to <path-to-game>\DamageGame\Config\ and open DamageSystemSettings.ini
  2. Alter the lines shown in the following table as desired
Enabling both forms of AA can cause major artifacting.
Setting Config file line Notes Possible values
Anisotropy MaxAnisotropy= 2,4,8,16
Anti-aliasing MaxMultiSamples= Multisample anti-aliasing 2,4,8
bAllowD3D9MSAA= Toggle for Multisample anti-aliasing true, false
bAllowTemporalAA= Toggle for Temporal anti-aliasing true, false
Vertical sync UseVSync= Toggle for Vertical sync true, false
Example of camera settings.
Example of camera settings.

Camera Distance[edit]

You can increase the camera's distance to allow you a more comfortable view of your surroundings.
Edit DefaultGame.ini[citation needed]
  1. Go to <path-to-game>\DamageGame\Config\
  2. Open DefaultGame.ini
  3. Search for any lines containing CameraDistance=
  4. Increase the numerical values the desired amount.
  5. Set the file to 'read only' to prevent rewrite of config file at next game start.

Field of view (FOV)[edit]

Edit DefaultGame.ini[citation needed]
  1. Go to <path-to-game>\DamageGame\Config\
  2. Open DefaultGame.ini
  3. Search for any lines containing CameraFOV=
  4. Change the numerical value to the desired FOV amount.
  5. Set the file to 'read only' to prevent rewrite of config file at next game start.

Input settings[edit]

Keyboard and mouse State Notes
Remapping
See the glossary page for potential workarounds.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Split-screen requires all players use a controller.
Full controller support
Controller remapping
See the glossary page for potential workarounds.
Controller sensitivity
Controller Y-axis inversion
Additional information
Controller hotplugging
Haptic feedback
Simultaneous controller+KB/M

Audio settings[edit]

Audio feature State Notes
Separate volume controls
Surround sound
Up to 7.0
Subtitles
Closed captions
Mute on focus lost

Network[edit]

Multiplayer types

Type Native Players Notes
Local play
4 Co-op
2 players campaign split-screen. 4 players arcade mode. All players must use controllers.
LAN play
Online play
4 Co-op

Connection types

VR support[edit]

Other information[edit]

API[edit]

Executable 32-bit 64-bit Notes
Windows

System requirements[edit]

Windows
Minimum
Operating system (OS) XP, Vista, 7, 8
Processor (CPU) Intel Core 2 Duo E6600 @ 2.40 GHz/AMD Phenom X3 8750 @ 2.4 GHz
System memory (RAM) 2 GB
Hard disk drive (HDD) 5 GB
Video card (GPU) Nvidia GeForce 8800 GT series
ATI Radeon HD3870
512 MB of VRAM

Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/228560/ in addition to or instead of this directory. The app ID (228560) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References