Difference between revisions of "Stick Fight: The Game"
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Revision as of 18:39, 4 July 2020
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
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Developers | |
---|---|
Wilhelm Nylund, Pontus Ullbors, Karl Flodin, Philip Westre | |
Publishers | |
Landfall | |
Engines | |
Unity 5[Note 1] | |
Release dates | |
Windows | September 28, 2017 |
macOS (OS X) | October 16, 2017[2] |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Publisher website | Via Humble widget | |||
Humble Store | ||||
Steam |
Game data
There are no saves or configuration files.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 4 | Versus |
||
LAN play | ||||
Online play | 4 | Versus |
||
Asynchronous multiplayer |
Connection types
Type | Native | Notes |
---|---|---|
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9, 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 7, 8, 10 | |
Processor (CPU) | 2 GHz | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 400 MB | |
Video card (GPU) | 512 MB of VRAM DirectX 9.0 compatible |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.10+ | |
Processor (CPU) | 2 GHz | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 400 MB |
Notes
References
- ↑ Verified by User:Baronsmoki on 2019-12-06
- ↑ Mac build released! - Steam Community :: Group Announcements :: Stick Fight: The Game