Difference between revisions of "State of Emergency"
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Smashcorps (talk | contribs) (→Issues resolved: Solved how to stop the game running too fast on Windows 10 and lock it at 60 fps.) |
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# Copy D3D8.DLL from the \MS\x86\ folder to the game install directory. | # Copy D3D8.DLL from the \MS\x86\ folder to the game install directory. | ||
# Set monitor on 60hz | # Set monitor on 60hz | ||
+ | |||
+ | }} | ||
+ | |||
+ | {{Fixbox|description=Use DXWnd to solve the game running too fast on Windows 10.{{cn|date=June 2021}}|fix= | ||
+ | # Download [https://sourceforge.net/projects/dxwnd/ DXWnd] | ||
+ | # Extract to a directory of your choosing. | ||
+ | # Run DXWnd in Admin mode. | ||
+ | # On the top bar of DXWnd click on "Edit" and choose "Add". | ||
+ | # Go to "Path:" on the Main page and click the "'''...'''" next to the white text box. | ||
+ | # Navigate to where you installed State of Emergency. | ||
+ | # Click on the "KaosPc.exe" and click "Open". | ||
+ | # Now click "OK". | ||
+ | # You'll now see the icon for the game in DXWnd, but we'll leave it alone for now. | ||
+ | # Click on "Options" from the top bar, and click "Expert Mode". | ||
+ | # Right click on the state of emergency game icon in DXWnd and choose "Modify". | ||
+ | # Click on the "Timing" tab. | ||
+ | # Now you'll see "Frame Per Second", under that click on the box next to "Limit". | ||
+ | # In the text box for "delay (msec)" enter "60". | ||
+ | # Under "delay (msec)" you'll see a box next to "hz" click on it. | ||
+ | # Now click OK | ||
+ | # All Done, double click the state of emergency icon and launch the game. | ||
}} | }} |
Revision as of 03:08, 14 June 2021
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Developers | |
---|---|
VIS Entertainment | |
Wide Games | |
Publishers | |
Global Star Software | |
Release dates | |
Windows | August 1, 2003 |
General information
Availability
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\SaveGames[Note 1] |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 4 | Versus |
||
LAN play | 4 | Versus |
||
Online play |
Issues resolved
Animation Corruptions
- The animation cycles in the game appear to be locked to frame-rate. On newer hardware this will cause the game frame rate to raise too high and animations appear to be playing twice as fast (occurs both in-game and in-menu animations).The game uses a vsync (Enable by default) to limit itself but it does not work in windows 10 because windows 10 has broken vsync in Directx 8
Use dgvoodoo2 Wrapper[citation needed] |
---|
|
Use DXWnd to solve the game running too fast on Windows 10.[citation needed] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8.1 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98 | 98 |
Processor (CPU) | Intel Pentium III 600 MHz | Intel Pentium III 800 MHz |
System memory (RAM) | 64 MB | 256 MB |
Hard disk drive (HDD) | 600 MB | 600 MB |
Video card (GPU) | 3D Accelerator Required GeForce 2 or equivalent 32 MB of VRAM DirectX 8.1 compatible | GeForce 3 or equivalent Vertex shader compatible 32 MB of VRAM DirectX 8.1 compatible |
Other | 8x CD-ROM drive |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).