Difference between revisions of "SpongeBob SquarePants: Battle for Bikini Bottom"
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− | {{disambig||the | + | {{disambig|the minigame collection|the remaster of the console game|[[SpongeBob SquarePants: Battle for Bikini Bottom - Rehydrated]]}} |
{{Infobox game | {{Infobox game | ||
|cover = SpongeBob SquarePants Battle for Bikini Bottom Coverart.png | |cover = SpongeBob SquarePants Battle for Bikini Bottom Coverart.png | ||
Line 21: | Line 21: | ||
'''Key points''' | '''Key points''' | ||
− | {{ii}} Despite being called "SpongeBob SquarePants: Battle for Bikini Bottom", this game is not a port nor has anything to do with the PlayStation 2/Xbox/GameCube game of the same name. | + | {{ii}} Despite being called "SpongeBob SquarePants: Battle for Bikini Bottom", '''this game is not a port nor has anything to do with the PlayStation 2/Xbox/GameCube game of the same name'''. |
==Availability== | ==Availability== | ||
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'''Notes''' | '''Notes''' | ||
− | {{ii}} This removes the frame rate cap and allows the game to be played at modern resolutions. The only downside is that the game is stretched and there's currently no way to fix this. | + | {{ii}} This removes the frame rate cap and allows the game to be played at modern resolutions. The only downside is that the game is stretched at non-4:3 resolutions and there's currently no way to fix this. |
}} | }} | ||
Revision as of 00:18, 25 June 2020
This page is for the minigame collection. For the remaster of the console game, see SpongeBob SquarePants: Battle for Bikini Bottom - Rehydrated.
Developers | |
---|---|
AWE Games | |
Publishers | |
THQ | |
Engines | |
RenderWare | |
Release dates | |
Windows | October 31, 2003 |
Key points
- Despite being called "SpongeBob SquarePants: Battle for Bikini Bottom", this game is not a port nor has anything to do with the PlayStation 2/Xbox/GameCube game of the same name.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\[Note 1] |
Video settings
Widescreen resolution
- Game only runs at 15 FPS by default and is locked to 800x600 fullscreen.[citation needed]
Use dgVoodoo2[1] |
---|
Notes
|
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98 | ME, 2000, XP |
Processor (CPU) | 333 MHz | 400 MHz |
System memory (RAM) | 64 MB | 128 MB |
Hard disk drive (HDD) | 500 MB | |
Video card (GPU) | 16 MB of VRAM DirectX 8 compatible | 32 MB of VRAM |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).