User contributions
- 11:08, 6 April 2020 (diff | hist) . . +119 . . N Poor performance/"slow-motion" effect on Nvidia cards on Talk:Quake 4
- 11:07, 6 April 2020 (diff | hist) . . +176 . . N Poor performance/"slow-motion" effect on Nvidia cards on Talk:Doom 3
- 22:08, 4 April 2020 diff hist +1 m Jeff Wayne's The War of the Worlds angrylion's patch crashes on focus loss. best case scenario is not telling it about focus loss (see windowed notes), so muting on focus loss not really a thing
- 21:53, 4 April 2020 diff hist +79 Jeff Wayne's The War of the Worlds notes to make windowed mode more stable
- 12:55, 4 April 2020 diff hist -32 m Jeff Wayne's The War of the Worlds fixed registry mentions to link to point to relevant information articles on pcgw
- 12:53, 4 April 2020 diff hist +157 m Jeff Wayne's The War of the Worlds
- 12:51, 4 April 2020 diff hist +580 Jeff Wayne's The War of the Worlds various ddraw wrappers (DXGL included) are unstable with resolution switching in this game.
- 12:43, 4 April 2020 diff hist -347 Jeff Wayne's The War of the Worlds angrylion's patch is much more user friendly than downloading and following two lengthy guides from MediaFire.
- 22:43, 3 April 2020 diff hist 0 m Jeff Wayne's The War of the Worlds max width is actually 1497, didn't think it would be an odd number, but 1497 makes the map max width (no horizontal scrolling) and doesn't start bugging out like 1498 does.
- 22:26, 3 April 2020 diff hist -211 m Jeff Wayne's The War of the Worlds Dead link
- 22:20, 3 April 2020 diff hist +334 Jeff Wayne's The War of the Worlds Widescreen. proof it works (entire game at 1280x720) > https://www.youtube.com/watch?v=gvThcLoa8jw
- 21:17, 3 April 2020 diff hist +68 m Wipeout 2097
- 20:36, 3 April 2020 diff hist +12 Drome Racers Framerate counters say 120 FPS, but I'm not seeing them (even in frame-by-frame analysis of a capture). Was the 120 FPS support claim verified by frame by frame analysis? Or just blind trust in framerate counters?
- 20:12, 3 April 2020 diff hist +238 Metal Fatigue
- 20:07, 3 April 2020 diff hist +276 Metal Fatigue
- 18:54, 3 April 2020 diff hist -39 Strania - The Stella Machina -
- 18:53, 3 April 2020 diff hist -37 m Raiden III Digital Edition
- 18:51, 3 April 2020 diff hist +121 Raiden III Digital Edition
- 18:45, 3 April 2020 diff hist +23 m Dead Space
- 18:28, 3 April 2020 diff hist +31 Doom 64 EX Framerate counters say 120 FPS, but I'm not seeing them (even in frame-by-frame analysis of a capture). Was the 120 FPS support claim verified by frame by frame analysis? Or just blind trust in framerate counters?