Difference between revisions of "Shoot Many Robots"
From PCGamingWiki, the wiki about fixing PC games
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+ | ==Other information== | ||
+ | ===API=== | ||
+ | {{API | ||
+ | |direct3d versions = | ||
+ | |direct3d notes = | ||
+ | |directdraw versions = | ||
+ | |directdraw notes = | ||
+ | |opengl versions = | ||
+ | |opengl notes = | ||
+ | |glide versions = | ||
+ | |glide notes = | ||
+ | |software mode = | ||
+ | |software mode notes = | ||
+ | |mantle support = | ||
+ | |mantle support notes = | ||
+ | |metal support = | ||
+ | |metal support notes = | ||
+ | |vulkan support = | ||
+ | |vulkan support notes = | ||
+ | |dos modes = | ||
+ | |dos modes notes = | ||
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|minOS = XP, Vista, 7 | |minOS = XP, Vista, 7 | ||
− | |minCPU = 3.0 GHz Pentium IV | + | |minCPU = 3.0 GHz Pentium IV |
+ | |minCPU2 = 2 GHz AMD Athlon64 X2 3800+ | ||
|minRAM = 2 GB | |minRAM = 2 GB | ||
|minHD = 1 GB | |minHD = 1 GB | ||
− | |minGPU = 256 MB | + | |minGPU = |
+ | |minVRAM = 256 MB | ||
+ | |minDX = 9.0c | ||
− | |recCPU = Core2Duo E4400 @ 2 Ghz | + | |recCPU = Core2Duo E4400 @ 2 Ghz |
− | |recGPU = | + | |recCPU2 = AMD Athlon64 X2 4400+ @ 2.3Ghz |
+ | |recGPU = GeForce 8800 GTX | ||
+ | |recGPU2 = ATI Radeon HD 3870 | ||
+ | |recVRAM = 512 MB | ||
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{{References}} | {{References}} |
Revision as of 09:22, 23 January 2017
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Developers | |
---|---|
Demiurge Studios | |
Publishers | |
Ubisoft | |
Release dates | |
Windows | April 6, 2012 |
Key points
- No local co-op, unlike the console versions.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GamersGate | ||||
Green Man Gaming | ||||
Steam |
Essential improvements
Initial Startup
After starting Shoot Many Robots, it will load a page in one's default browser asking whether to use duckduck, which is an optional matchmaking and leaderboard service to Steam. This page load can be disabled in the options menu, and there is no particular disadvantage to disabling duckduck because Steam can handle matchmaking instead.[1]
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/96400/pfx/[Note 1] |
Save game data location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/96400/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Audio settings
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | Console versions only. | |||
LAN play | ||||
Online play | 4 | Co-op |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP, Vista, 7 | |
Processor (CPU) | 3.0 GHz Pentium IV 2 GHz AMD Athlon64 X2 3800+ |
Core2Duo E4400 @ 2 Ghz AMD Athlon64 X2 4400+ @ 2.3Ghz |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 1 GB | |
Video card (GPU) | 256 MB of VRAM DirectX 9.0c compatible | GeForce 8800 GTX ATI Radeon HD 3870 512 MB of VRAM |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (96400) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.