Difference between revisions of "SWAT 3: Close Quarters Battle"
From PCGamingWiki, the wiki about fixing PC games
(Expanded on instructions for passing a command line argument for users who may be less experienced in such things.) |
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==Issues unresolved== | ==Issues unresolved== | ||
===Low performance on Windows 8=== | ===Low performance on Windows 8=== | ||
− | {{ii}} | + | {{ii}} Low performance on Windows 8 systems is commonly reported. Launching the game in [[Windowed|Windowed mode]] may solve a problem, at the cost of the game running in 800x600 window. |
+ | {{ii}} See the [[#Windowed|Windowed]] section in this article for information specific to this game. | ||
==System requirements== | ==System requirements== |
Revision as of 21:41, 2 January 2014
Developers | |
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Sierra Northwest | |
Publishers | |
Sierra Entertainment | |
Release dates | |
Windows | November 23, 1999 |
General information
- GOG.com Community Discussions for game series
- GOG.com Support Page
Availability
Essential improvements
Skip intro videos
Instructions |
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Enhance AI
- The amount of time the AI has to determine its actions can be safely increased on modern computers beyond the normal 20ms maximum for much-improved AI.
Instructions |
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Game data
Video settings
Widescreen resolution
Instructions |
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Windowed
- Windowed mode requires 16-bit color mode.
- Available only in 800x600.
Instructions |
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Input settings
Audio settings
Issues unresolved
Low performance on Windows 8
- Low performance on Windows 8 systems is commonly reported. Launching the game in Windowed mode may solve a problem, at the cost of the game running in 800x600 window.
- See the Windowed section in this article for information specific to this game.
System requirements
Windows | ||
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Minimum | ||
Operating system (OS) | 95 / 98 / 2000 / ME | |
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) | 600MB | |
Video card (GPU) | 800x600 SVGA high color (16 bit) 8MB of VRAM |