Difference between revisions of "Rocket League"
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Baronsmoki (talk | contribs) (Updated key point about end of support for macOS & Linux support. Remoevd OS X & Linux from availability table) |
Baronsmoki (talk | contribs) (Added reception to Infobox) |
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{{Infobox game/row/date|OS X|September 8, 2016|ref=<ref name="osx and linux release">[http://www.rocketleaguegame.com/news/2016/09/rumble-update/ In-Depth with the Rumble Update]</ref>}} | {{Infobox game/row/date|OS X|September 8, 2016|ref=<ref name="osx and linux release">[http://www.rocketleaguegame.com/news/2016/09/rumble-update/ In-Depth with the Rumble Update]</ref>}} | ||
{{Infobox game/row/date|Linux|September 8, 2016|ref=<ref name="osx and linux release"/>}} | {{Infobox game/row/date|Linux|September 8, 2016|ref=<ref name="osx and linux release"/>}} | ||
+ | |reception = | ||
+ | {{Infobox game/row/reception|Metacritic|rocket-league|86}} | ||
+ | {{Infobox game/row/reception|OpenCritic|1055/rocket-league|87}} | ||
+ | {{Infobox game/row/reception|IGDB|rocket-league|89}} | ||
|steam appid = 252950 | |steam appid = 252950 | ||
|steam appid side = 457161,393580,391680,399730,405170,408610,438690,457199,457196,457195,457198,457197,457190,457160,457162 | |steam appid side = 457161,393580,391680,399730,405170,408610,438690,457199,457196,457195,457198,457197,457190,457160,457162 |
Revision as of 13:04, 5 April 2020
Although this product has been released, it remains under active development - information may change frequently and could be outdated or irrelevant.
Developers | |
---|---|
Psyonix | |
Linux | Timothee Besset[1] |
Linux | Ryan C. Gordon |
Publishers | |
Pre-2019 | Psyonix |
2019-present | Epic Games |
Engines | |
Unreal Engine 3 | |
Release dates | |
Windows | July 7, 2015 |
macOS (OS X) | September 8, 2016[2] |
Linux | September 8, 2016[2] |
Reception | |
Metacritic | 86 |
OpenCritic | 87 |
IGDB | 89 |
Key points
- Cross-platform gameplay with all console players.[3][4]
- macOS and Linux support was discontinued on March 10, 2020.[5] Online functionality is now only available on Windows.[6]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Humble Store | ||||
Steam |
DLC and expansion packs
Name | Notes | |
---|---|---|
Aftershock | ||
Back to the Future | ||
Batman v Superman: Dawn of Justice | ||
Chaos Run | ||
DC Super Heroes | ||
Esper | ||
Fast & Furious '70 Dodge Charger R/T | ||
Fast & Furious '99 Nissan Skyline GT-R R34 | ||
Hot Wheels Bone Shaker | ||
Hot Wheels Triple Threat | ||
Hot Wheels Twin Mill III | ||
Jurassic World | ||
Marauder | ||
Masamune | ||
NBA Flag | ||
Official Game Soundtrack | ||
Official Game Soundtrack, Vol. 2 | ||
Proteus | ||
Revenge of the Battle-Cars | ||
Supersonic Fury | ||
The Fate of the Furious Ice Charger | ||
Triton | ||
Vulcan | ||
x Monstercat Vol. 1 | ||
x Monstercat Vol. 2 | ||
x Monstercat Vol. 3 | ||
x Monstercat Vol. 4 | ||
x Monstercat Vol. 5 |
Essential improvements
Skip intro videos
Use the -nomovie command line argument[7]
|
---|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\Rocket League\TAGame\Config\ |
macOS (OS X) | $HOME/Library/Application Support/Rocket League/TAGame/ |
Linux | $XDG_DATA_HOME/Rocket League/TAGame/ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/252950/pfx/[Note 1] |
- This game follows the XDG Base Directory Specification on Linux.
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\Rocket League\TAGame\SaveData\ |
macOS (OS X) | $HOME/Library/Application Support/Rocket League/TAGame/SaveData/ |
Linux | $XDG_DATA_HOME/Rocket League/TAGame/SaveData/ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/252950/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud | Save games are cross-platform, but aren't automatically synced over. |
Video settings
Widescreen resolution
- RocketLauncher allows easily changing Rocket League's resolution (including for dual-monitor split screen).
Instructions[citation needed] |
---|
|
Anisotropic filtering (AF)
Modify configuration file[citation needed] |
---|
|
Anti-aliasing (AA)
Enable MSAA[8] |
---|
Notes
|
- SSAA forced through the driver works (tested on AMD card). On Dropshot, requires tinkering with the in-game AA setting (disable/re-enable it) during gameplay to work again.
Input settings
Mouse
- Mouse axes aren't bound to anything by default. Binding them to the camera will cause mouse movement to act like an analog stick, making the camera move at a constant speed and resetting to the default position instantly if movement stops.
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | No spoken dialogue | |||
Dutch | No spoken dialogue | |||
French | No spoken dialogue | |||
German | No spoken dialogue | |||
Italian | No spoken dialogue | |||
Brazilian Portuguese | Mistakenly labeled on Steam as Portuguese. No spoken dialogue. | |||
Russian | No spoken dialogue | |||
Spanish | No spoken dialogue | |||
Turkish | No spoken dialogue | |||
Korean | No spoken dialogue | |||
Japanese | No spoken dialogue | |||
Polish | No spoken dialogue |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 4 | Each player needs a separate gamepad. (or you can use x360ce to use keyboard + gamepads) | ||
LAN play | 8 | |||
Online play | 8 | Versus Supports Crossplay with Nintendo Switch, PS4, and Xbox One |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 80, 443 |
UDP | 7000 - 9000 |
- This game does not support Universal Plug and Play (UPnP) for automatic port configuration.
VR support
3D modes | State | Notes | |
---|---|---|---|
Native 3D | |||
Nvidia 3D Vision | See Rocket League on Nvidia 3D Vision | ||
vorpX | G3D Officially supported game, see official vorpx game list. |
Issues unresolved
Low FPS after ALT-Tabbing
On some systems users may experience a severe FPS Cap reducing your FPS from the maximum of 250 down to possibly 60. A relaunch solves the issue, and there is likely a fix on the way.
Issues fixed
Controller not working
- As the game does support all controller standards, it might be picking up some peripheral as primary controller, which can include mouse, tablet, webcam, etc.
Remove unused controllers[citation needed] |
---|
|
Not connected to Servers under Linux
Create a symlink for the CA Certificates to where Rocket League expects them[10] |
---|
|
Game fails to launch and does not create an error message
- Steam will adjust user status to 'playing game' for several seconds, but fail to create a process for Rocket League, possibly giving an error that MSVCR100.dll is missing.
Repair Installation of Microsoft Visual C++ 2010 Redistributable Package[11] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 | Will transition to 11 in 2020.[12] |
OpenGL | 4.1 | OS X/Linux only |
Shader Model support | 3 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | Will transition to 64-bit in 2020.[12] | ||
macOS (OS X) | |||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX | |
Audio | Wwise | |
Interface | Scaleform | 4.2.24[13] |
Multiplayer | Steamworks |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Vista SP2 | 7, 8.1, 10 |
Processor (CPU) | 2.4 GHz Dual Core | 2.5 GHz Quad Core |
System memory (RAM) | 2 GB | 4 GB |
Hard disk drive (HDD) | 7 GB | |
Video card (GPU) | Nvidia GeForce GTX 260 ATI Radeon HD 4850 DirectX 9.0c compatible | Nvidia GeForce GTX 660 AMD Radeon HD 7950 DirectX 9.0c compatible |
- Gamepad or Controller Recommended
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10.8.5 | |
Processor (CPU) | Intel Core i5 2.4 GHz | Intel Core i7 2.4 GHz |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 7 GB | |
Video card (GPU) | ATI Radeon HD 5670 Nvidia GeForce GT 640M Intel HD 4000 or Iris Pro OpenGL 4.1 compatible |
Linux | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | ||
Processor (CPU) | 2.4 GHz Dual Core | 2.5 GHz Quad Core |
System memory (RAM) | 2 GB | 4 GB |
Hard disk drive (HDD) | 7 GB | |
Video card (GPU) | Nvidia GeForce GTX 260 ATI Radeon HD 4850 | Nvidia GeForce GTX 660 AMD Radeon HD 7950 |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/252950/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (252950) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Timothee Besset on Twitter - last accessed on 2016-09-09
- "( I am working on Linux ports again! )"
- ↑ 2.0 2.1 In-Depth with the Rumble Update
- ↑ USgamer • Rocket League - Nintendo Switch, PS4, Xbox One, PC, Cross-Play, Release Date, Features Everything We Know - last accessed on 2017-07-02
- ↑ Gamasutra - Rocket League to offer cross-platform multiplayer between Xbox One, PC, and Switch - last accessed on 2017-07-02
- "The PlayStation 4 however, which already allows Rocket League matches between Steam and PS4 players, was notably absent from that list until February 2019."
- ↑ Steam :: Rocket League :: March Update Releases March 10 - last accessed on 2020-03-12
- "The March Update will be the final update for Mac and Linux versions of Rocket League."
- ↑ Steam :: Rocket League :: Ending Support for macOS and Linux - last accessed on 2020-01-23
- ↑ Steam Community Guides - Skip Intro Movies
- ↑ How to use MSAA: RocketLeague
- ↑ Psyonix Forums • View topic - MSAA ini help
- ↑ Steam forums: Linux - Can not connect to servers
- ↑ http://www.psyonix.com/forums/viewtopic.php?f=34&t=13760
- ↑ 12.0 12.1 [1] - last accessed on 2020-01-31
- "Rocket League is an evolving game, and part of that evolution is keeping our game client up to date with modern features. As part of that evolution, we'll be updating our Windows version from 32-bit to 64-bit later this year, as well as updating to DirectX 11 from DirectX 9."
- ↑ Verified by User:Hawaii_Beach on 2017-01-14
- Searching for "gfxVersion" in RocketLeague.exe