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Difference between revisions of "Road Wars"

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== The Road Warriors Handbook ==  
 
== The Road Warriors Handbook ==  
-by A. Macris, Warcry Roadwars Champion
+
                You’ve probably just finished your first race on Easy. The question is, did you come in 5th place or 6th? Or if it was a particularly bad time, maybe you didn’t finish the race at all! Road Wars, even on the Easy setting, is a tough game. The following hints and tips should help you compete successfully in the RWA. Character | Garage | Racing  Character Each of the characters has a different special power and a different vehicle. These lend themselves to different strategies and also different tracks. Electra, Wainwright, Daisy, and Radcliff are the most common choices around here for just about any track. Electra is a good choice for beginners because she isn’t tracked by turrets – this means all you have to worry about is your opponents, and not the automated guns on the track.  
  
You’ve probably just finished your first race on Easy. The question is, did you come in 5th place or 6th? Or if it was a particularly bad time, maybe you didn’t finish the race at all! Road Wars, even on the Easy setting, is a tough game. The following hints and tips should help you compete successfully in the RWA.
+
              Wainwright gets bonus cash and has probably the fastest car, but watch out for collisions – you will lose to the heavier car. Daisy gets tires for free, which can save you a lot of money both right away and over the course of a season. Radcliff can’t be tracked by missiles or radar, which protects him from the most dangerous weapons in the game. Animal and Kitiara are good choices if you crave maximum speed. Animal gets longer nitrous boosts, giving him the edge on straightaways, while Kitiara has better traction, enabling her to take turns faster. Animal and Kitiara are ideal for RWA Speedway, Jackknife, Venom Beach, and Coliseum. Bud the Crud, Avenging Angel, Heartbreaker, and Romulus all receive discounts on purchasing items. Bud gets 25% off repairs, Angel gets 25% off drive trains, Heartbreaker gets 5% off everything, and Romulus gets internal damage repair for free. These characters thus really shine in a season race where the cost savings build up over time. Niki Roadkill and Sarge are only good choices for those who enjoy the more brutal aspects of the RWA.  
  
Character | Garage | Racing
+
              Both have heavy but slow vehicles that are mostly good for dominating the roads with rams and sideswipes. Niki gets a 25% discount on weapon purchases, while Sarge gets 25% more armor. Niki and Sarge do very well in City Assault, where the tight turns prevent high-speed racing and the number of enemy guns is very high. They are also good choices for the off-road courses, Mystic Canyon and Badlands. Garage In Quick Races, the computer automatically assigns you weapons, armor, and upgrades, but in Single, Season, and Multiplayer Races, you need to make some hard choices about what sort of car you want. Upgrades and damage to your car is persistent throughout the season, so you’ll need to think through your strategy carefully. If you change your mind, it’ll cost you!
Character Each of the characters has a different special power and a different vehicle. These lend themselves to different strategies and also different tracks.
 
  
Electra, Wainwright, Daisy, and Radcliff are the most common choices around here for just about any track. Electra is a good choice for beginners because she isn’t tracked by turrets – this means all you have to worry about is your opponents, and not the automated guns on the track. Wainwright gets bonus cash and has probably the fastest car, but watch out for collisions – you will lose to the heavier car. Daisy gets tires for free, which can save you a lot of money both right away and over the course of a season. Radcliff can’t be tracked by missiles or radar, which protects him from the most dangerous weapons in the game.
+
                  In a multiplayer race, consider swapping in a Smoke Screen for the Rocket Launcher. In a Single or Multiplayer race, spend the rest of the money on whatever Drive Train upgrades you can. In a Season race, save the rest of the money – you’ll need it! In a Season race, your upgrades tend to be a matter of preference and playstyle. I tend to go for speed, purchasing the Best Drive Train part in each category, as I can afford them. Others prefer armor and big guns. Just be sure to save enough money to purchase repairs and new tires after every race. Racing The biggest mistake you can make is thinking Road Wars is an arcade racer. Its physics and car handling make Road Wars a lot closer to a racing simulation – except, of course, for the fact that a lot of people are shooting you. But the point is, you can’t just hold the accelerator down and expect to make all the turns at 180 miles per hour. Easing off the accelerator and braking for the hair pins are required. The key to success, as with any racing sim, is practicing the courses. You need to learn where the short cuts are, what lines to take on the turns, and especially where to ignite your nitrous boosts. A good way to practice is to start a multiplayer game but not include any other players – this gives you the course to yourself. Or just run Quick Races.
  
Animal and Kitiara are good choices if you crave maximum speed. Animal gets longer nitrous boosts, giving him the edge on straightaways, while Kitiara has better traction, enabling her to take turns faster. Animal and Kitiara are ideal for RWA Speedway, Jackknife, Venom Beach, and Coliseum.
+
        Your primary camera should be the F4 “first person” view. This camera gives you a better perspective on what twists and turns are ahead than the F2 and F3 cameras. It is also a lot easier to aim your front and side weapons in first-person view. Use the F2 camera to sneak peaks at the competition behind you. When firing your weapons, the most important effect is the momentum it conveys to the target. Wait until the enemy car is turning, and then shoot it to cause a spin-out! Use your rear weapons effectively. Don’t wait until you are behind in the last lap – no one will ever even encounter them! The earlier you use your rear weapons, the more effect they’ll have as there will be multiple chances for foes to encounter them (except smoke, of course).  
  
Bud the Crud, Avenging Angel, Heartbreaker, and Romulus all receive discounts on purchasing items. Bud gets 25% off repairs, Angel gets 25% off drive trains, Heartbreaker gets 5% off everything, and Romulus gets internal damage repair for free. These characters thus really shine in a season race where the cost savings build up over time.
+
      Smoke screens can wreak havoc in multiplayer races! On a sharp turn, drop smoke and watch your opponent smack into the wall. If you get smoked, don’t panic, just slow down and watch the radar in the lower-left hand corner of your screen. Using nitrous boosts at the right time is key. Watch for when the computer uses its nitrous boosts – the AI knows the best lines. On the straightaways, look out for automated turrets. You’ll need to swerve left and right to avoid getting hit by a missile or 20mm shell. (You can pretty much ignore machinegun turrets).
  
Niki Roadkill and Sarge are only good choices for those who enjoy the more brutal aspects of the RWA. Both have heavy but slow vehicles that are mostly good for dominating the roads with rams and sideswipes. Niki gets a 25% discount on weapon purchases, while Sarge gets 25% more armor. Niki and Sarge do very well in City Assault, where the tight turns prevent high-speed racing and the number of enemy guns is very high. They are also good choices for the off-road courses, Mystic Canyon and Badlands.
+
      Good luck!
 
 
Garage In Quick Races, the computer automatically assigns you weapons, armor, and upgrades, but in Single, Season, and Multiplayer Races, you need to make some hard choices about what sort of car you want. Upgrades and damage to your car is persistent throughout the season, so you’ll need to think through your strategy carefully. If you change your mind, it’ll cost you!
 
 
 
For a starting package, I suggest:
 
 
 
    the Best Tires for the course
 
    a Poor Nitrous Boost (upgrade when you can afford it)
 
    a Side Rocket Launcher (at $5000, the best bang for your buck)
 
    Medium Steel Armor
 
 
 
In a multiplayer race, consider swapping in a Smoke Screen for the Rocket Launcher. In a Single or Multiplayer race, spend the rest of the money on whatever Drive Train upgrades you can. In a Season race, save the rest of the money – you’ll need it!
 
 
 
In a Season race, your upgrades tend to be a matter of preference and playstyle. I tend to go for speed, purchasing the Best Drive Train part in each category, as I can afford them. Others prefer armor and big guns. Just be sure to save enough money to purchase repairs and new tires after every race.
 
 
 
Racing The biggest mistake you can make is thinking Road Wars is an arcade racer. Its physics and car handling make Road Wars a lot closer to a racing simulation – except, of course, for the fact that a lot of people are shooting you. But the point is, you can’t just hold the accelerator down and expect to make all the turns at 180 miles per hour. Easing off the accelerator and braking for the hair pins are required.
 
 
 
The key to success, as with any racing sim, is practicing the courses. You need to learn where the short cuts are, what lines to take on the turns, and especially where to ignite your nitrous boosts. A good way to practice is to start a multiplayer game but not include any other players – this gives you the course to yourself. Or just run Quick Races.
 
 
 
Here’s some other strategies for racing success:
 
 
 
    Your primary camera should be the F4 “first person” view. This camera gives you a better perspective on what twists and turns are ahead than the F2 and F3 cameras. It is also a lot easier to aim your front and side weapons in first-person view. Use the F2 camera to sneak peaks at the competition behind you.
 
    When firing your weapons, the most important effect is the momentum it conveys to the target. Wait until the enemy car is turning, and then shoot it to cause a spin-out!
 
    Use your rear weapons effectively. Don’t wait until you are behind in the last lap – no one will ever even encounter them! The earlier you use your rear weapons, the more effect they’ll have as there will be multiple chances for foes to encounter them (except smoke, of course).
 
    Smoke screens can wreak havoc in multiplayer races! On a sharp turn, drop smoke and watch your opponent smack into the wall. If you get smoked, don’t panic, just slow down and watch the radar in the lower-left hand corner of your screen.
 
    Using nitrous boosts at the right time is key. Watch for when the computer uses its nitrous boosts – the AI knows the best lines.
 
    On the straightaways, look out for automated turrets. You’ll need to swerve left and right to avoid getting hit by a missile or 20mm shell. (You can pretty much ignore machinegun turrets).
 
  
  

Revision as of 02:46, 22 March 2016

Road Wars
Road Wars cover
Developers
Interactive Vision A/S
Publishers
WarCry Corp[1]
Release dates
Windows 2000

Warnings

GameSpy online services have been shut down (see Network for solutions).

Key points

Online multiplayer no longer works due to GameSpy services being shut down.
CD/DVD version is bundled with outdated AOL 9.0 client. This can be resolved by just not installing it.
Game comes with stable configuration manager to help it run on newer systems.
Customization and mods

Game information

    12 Highly detailed and atmospheric race tracks that shoot back at you, each with its own unique challenges and hidden paths. All tracks can be raced both forwards and backwards, providing a total of 24 tracks. 
   12 Different cars, each with its own specialized characteristics and traits. The cars have customizable designs and top-rate physics, guaranteeing extreme acceleration, high speed and lots of sliding action. 
   3 Different weapons systems with a total of more than 20 offensive or defensive pieces of hardware. Enjoy the beauty of the 20 mm Cannon, the Plasma Blaster, the Hydraulic Ram, the Swarmer Missiles, the Gatling Gun, the Excalibur, the Missile Jammer, the Oil Slick, the Reactive Mines and many more. 
   Real-time 3D environment and sound with dynamic colored lights and alpha blending transparencies for outrageous explosions, fire, smoke trails and skid marks. 
   Fast and smooth 3D graphics, fully supporting 3D accelerator under DirectX 7 or later. Also MMX and AMD K6-2 with 3DNow support. 
   Customizable control key and interface setup, supporting keyboard, joystick, force feedback and steering wheel. 
   Play Single races, Season races or Multiplayer races with up to 8 players (human or computer) over LAN, Serial, IPX, TCP-IP or the Internet. 
   Exclusive soundtrack with more than 15 tracks specially designed for the game and each car/character by the world renowned industrial synth-rock band Godhead. 

The Road Warriors Handbook

               You’ve probably just finished your first race on Easy. The question is, did you come in 5th place or 6th? Or if it was a particularly bad time, maybe you didn’t finish the race at all! Road Wars, even on the Easy setting, is a tough game. The following hints and tips should help you compete successfully in the RWA. Character | Garage | Racing  Character Each of the characters has a different special power and a different vehicle. These lend themselves to different strategies and also different tracks. Electra, Wainwright, Daisy, and Radcliff are the most common choices around here for just about any track. Electra is a good choice for beginners because she isn’t tracked by turrets – this means all you have to worry about is your opponents, and not the automated guns on the track. 
              Wainwright gets bonus cash and has probably the fastest car, but watch out for collisions – you will lose to the heavier car. Daisy gets tires for free, which can save you a lot of money both right away and over the course of a season. Radcliff can’t be tracked by missiles or radar, which protects him from the most dangerous weapons in the game. Animal and Kitiara are good choices if you crave maximum speed. Animal gets longer nitrous boosts, giving him the edge on straightaways, while Kitiara has better traction, enabling her to take turns faster. Animal and Kitiara are ideal for RWA Speedway, Jackknife, Venom Beach, and Coliseum. Bud the Crud, Avenging Angel, Heartbreaker, and Romulus all receive discounts on purchasing items. Bud gets 25% off repairs, Angel gets 25% off drive trains, Heartbreaker gets 5% off everything, and Romulus gets internal damage repair for free. These characters thus really shine in a season race where the cost savings build up over time. Niki Roadkill and Sarge are only good choices for those who enjoy the more brutal aspects of the RWA. 
             Both have heavy but slow vehicles that are mostly good for dominating the roads with rams and sideswipes. Niki gets a 25% discount on weapon purchases, while Sarge gets 25% more armor. Niki and Sarge do very well in City Assault, where the tight turns prevent high-speed racing and the number of enemy guns is very high. They are also good choices for the off-road courses, Mystic Canyon and Badlands. Garage In Quick Races, the computer automatically assigns you weapons, armor, and upgrades, but in Single, Season, and Multiplayer Races, you need to make some hard choices about what sort of car you want. Upgrades and damage to your car is persistent throughout the season, so you’ll need to think through your strategy carefully. If you change your mind, it’ll cost you!
                  In a multiplayer race, consider swapping in a Smoke Screen for the Rocket Launcher. In a Single or Multiplayer race, spend the rest of the money on whatever Drive Train upgrades you can. In a Season race, save the rest of the money – you’ll need it! In a Season race, your upgrades tend to be a matter of preference and playstyle. I tend to go for speed, purchasing the Best Drive Train part in each category, as I can afford them. Others prefer armor and big guns. Just be sure to save enough money to purchase repairs and new tires after every race. Racing The biggest mistake you can make is thinking Road Wars is an arcade racer. Its physics and car handling make Road Wars a lot closer to a racing simulation – except, of course, for the fact that a lot of people are shooting you. But the point is, you can’t just hold the accelerator down and expect to make all the turns at 180 miles per hour. Easing off the accelerator and braking for the hair pins are required. The key to success, as with any racing sim, is practicing the courses. You need to learn where the short cuts are, what lines to take on the turns, and especially where to ignite your nitrous boosts. A good way to practice is to start a multiplayer game but not include any other players – this gives you the course to yourself. Or just run Quick Races.
       Your primary camera should be the F4 “first person” view. This camera gives you a better perspective on what twists and turns are ahead than the F2 and F3 cameras. It is also a lot easier to aim your front and side weapons in first-person view. Use the F2 camera to sneak peaks at the competition behind you. When firing your weapons, the most important effect is the momentum it conveys to the target. Wait until the enemy car is turning, and then shoot it to cause a spin-out! Use your rear weapons effectively. Don’t wait until you are behind in the last lap – no one will ever even encounter them! The earlier you use your rear weapons, the more effect they’ll have as there will be multiple chances for foes to encounter them (except smoke, of course). 
      Smoke screens can wreak havoc in multiplayer races! On a sharp turn, drop smoke and watch your opponent smack into the wall. If you get smoked, don’t panic, just slow down and watch the radar in the lower-left hand corner of your screen. Using nitrous boosts at the right time is key. Watch for when the computer uses its nitrous boosts – the AI knows the best lines. On the straightaways, look out for automated turrets. You’ll need to swerve left and right to avoid getting hit by a missile or 20mm shell. (You can pretty much ignore machinegun turrets).
      Good luck!


Availability

Source DRM Notes Keys OS
Amazon.com
Disc check (requires the CD/DVD in the drive to play)
Windows
Retail
Disc check (requires the CD/DVD in the drive to play)
Available at Staples for a limited time during 2000-2004
Windows

Game data

Configuration file(s) location

Template:Game data/row
System Location

Save game data location

Template:Game data/row
System Location

Video settings

Template:Video settings

Input settings

Template:Input settings

Audio settings

Template:Audio settings

Network

Multiplayer types

Type Native Players Notes
LAN play
8
Online play
8 GameSpy services have been shut down.

Connection types

Type Native Notes
Matchmaking
Peer-to-peer
Dedicated
You can set one via IPX
Self-hosting
Direct IP

Ports

Protocol Port(s) and/or port range(s)
TCP Ports 1,2,3,4
Universal Plug and Play (UPnP) support status is unknown.

Other information

Editing The Game

All files must have the same name as the original file in order to work. You cannot specify new file names due to the files being hardcoded.
Instructions
Track editing is limited, but if you know how to configure .txt files, you can set certain highscores on whichever track you race on.
Instructions
Instructions
Instructions

System requirements

Windows
Minimum Recommended
Operating system (OS) 95, 98, Me, 2000
Processor (CPU) Intel Pentium II 300MHz
System memory (RAM) 64 MB
Hard disk drive (HDD) 200 MB

References