Difference between revisions of "Portal"
From PCGamingWiki, the wiki about fixing PC games
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(Added fixboxes, general cleanup of code, added settings and FOV images.) |
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{{infobox | {{infobox | ||
− | |||
|cover = Portal Box.jpg | |cover = Portal Box.jpg | ||
|developer = [[Wikipedia:Valve Corporation|Valve Corporation]] | |developer = [[Wikipedia:Valve Corporation|Valve Corporation]] | ||
Line 32: | Line 31: | ||
=== Save game location === | === Save game location === | ||
{{Game Location Table| | {{Game Location Table| | ||
− | {{Game Location Table/row|Windows|Steam\steamapps\<username>\portal\portal\SAVE}} | + | {{Game Location Table/row|Windows|...\Steam\steamapps\<username>\portal\portal\SAVE\}} |
{{Game Location Table/row|Mac|}} | {{Game Location Table/row|Mac|}} | ||
− | {{Game Location Table/row|Linux|~/.steam/ | + | {{Game Location Table/row|Linux|~/.steam/steam/SteamApps/common/Portal/portal/save/}} |
+ | }} | ||
+ | |||
+ | === Configuration files location === | ||
+ | {{Game Location Table| | ||
+ | {{Game Location Table/row|Windows|...\Steam\steamapps\common\portal\portal\cfg\}} | ||
+ | {{Game Location Table/row|Mac|}} | ||
+ | {{Game Location Table/row|Linux|~/.steam/steam/SteamApps/common/Portal/portal/cfg/}} | ||
}} | }} | ||
=== [[Save game cloud syncing]] === | === [[Save game cloud syncing]] === | ||
− | {{Save Game Cloud Syncing | + | {{Save Game Cloud Syncing |
− | + | |steam_cloud =true | |
+ | |steam_cloud_notes =Syncs save games and settings | ||
+ | |origin = | ||
+ | |origin_notes = | ||
+ | |uplay = | ||
+ | |uplay_notes = | ||
+ | |gamesave_manager =true | ||
+ | |gamesave_manager_notes = | ||
+ | |gamestow =true | ||
+ | |gamestow_notes = | ||
+ | |synctocloud = | ||
+ | |synctocloud_notes = | ||
+ | |square_enix = | ||
+ | |square_enix_notes = | ||
}} | }} | ||
==Video settings== | ==Video settings== | ||
+ | [[File:portal video settings.jpg|290px|right|thumb|Video settings.]] | ||
+ | [[File:portal advanced video settings.jpg|290px|right|thumb|Advanced video settings.]] | ||
{{Video Settings | {{Video Settings | ||
|wsgf_link =http://www.wsgf.org/node/51 | |wsgf_link =http://www.wsgf.org/node/51 | ||
Line 52: | Line 73: | ||
|multimonitor_notes = | |multimonitor_notes = | ||
|fov =true | |fov =true | ||
− | |fov_notes = | + | |fov_notes =75 to 90 FOV. See [[#Field of view (FOV)|Field of view (FOV)]]. |
|windowed =true | |windowed =true | ||
|windowed_notes = | |windowed_notes = | ||
− | |borderless_windowed = | + | |borderless_windowed =hackable |
− | |borderless_windowed_notes = | + | |borderless_windowed_notes =See [[#Borderless fullscreen windowed|Borderless fullscreen windowed]]. |
|anisotropic =true | |anisotropic =true | ||
|anisotropic_notes = | |anisotropic_notes = | ||
Line 63: | Line 84: | ||
|vsync =true | |vsync =true | ||
|vsync_notes = | |vsync_notes = | ||
+ | }} | ||
+ | |||
+ | === [[Field of view (FOV)]] === | ||
+ | <gallery widths=160px heights=100px> | ||
+ | File:portal fov1.jpg|75 FOV | ||
+ | File:portal fov2.jpg|90 FOV | ||
+ | </gallery> | ||
+ | |||
+ | === [[Borderless fullscreen windowed]] === | ||
+ | {{Fixbox|1= | ||
+ | {{Fixbox/fix|-window -noborder}} | ||
+ | # Find Portal in your Steam Library | ||
+ | # Right-click the game name | ||
+ | # Select <code>Properties</code> | ||
+ | # Select <code>Set Launch Options...</code> | ||
+ | # Input <code>-window -noborder</code> | ||
+ | # Press <code>OK</code> | ||
+ | # Launch the game | ||
}} | }} | ||
==Input settings== | ==Input settings== | ||
+ | [[File:portal controls.jpg|290px|right|thumb|Controls settings.]] | ||
{{Input Settings | {{Input Settings | ||
|key_remap =true | |key_remap =true | ||
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}} | }} | ||
− | == | + | == Issues fixed == |
− | + | === Game crashes when going through a portal (Windows) === | |
+ | {{Fixbox|1= | ||
+ | {{Fixbox/fix|Run the game in DirectX 9 or higher}} | ||
+ | {{ii}} If the game is running on a version below DirectX 9 it will likely crash when entering a portal. | ||
+ | }} | ||
− | + | === I can't see my crosshair === | |
− | + | {{Fixbox|1= | |
− | + | {{Fixbox/fix|Description}} | |
− | + | # Open the console in game (Default key is <code>~</code>) | |
− | + | ## You may need to enable the console in the settings | |
+ | # Input <code>cl_drawcrosshair 1</code> to show your crosshair. Similarly, use <code>cl_drawcrosshair 0</code> to hide it. | ||
+ | }} | ||
== Console Commands == | == Console Commands == | ||
− | Games running on the | + | Games running on the Source engine can utilize [https://developer.valvesoftware.com/wiki/Console_Command_List Source Engine Console Commands] for various tasks. |
==System requirements== | ==System requirements== |
Revision as of 23:11, 15 June 2013
⤏ Go to series page | |
Subseries of Half-Life | |
Portal | 2007 |
Portal 2 | 2011 |
Portal 2 Sixense Perceptual Pack | 2013 |
Aperture Tag: The Paint Gun Testing Initiative (unofficial mod) | 2014 |
Portal Stories (series) | |
The Lab | 2016 |
Bridge Constructor Portal | 2017 |
Moondust | 2018 |
Aperture Hand Lab | 2019 |
Aperture Desk Job | 2022 |
Key points
- Frequently goes on sale, even occasionally becoming free
- Runs on low-end hardware
General information
- Official Valve Portal Site
- Unofficial Portal Wiki
- Portal Section of the Half-Life Wikia
- GitHub Issue Tracker for Portal and other Source-based games
- Steam Users' Forums
- Steam Community Discussions
Availability
- All versions require Steam.
Game data
Save game location
Configuration files location
Save game cloud syncing
Template:Save Game Cloud Syncing
Video settings
Field of view (FOV)
Borderless fullscreen windowed
Instructions |
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Input settings
Issues fixed
Game crashes when going through a portal (Windows)
Instructions |
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I can't see my crosshair
Instructions |
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Console Commands
Games running on the Source engine can utilize Source Engine Console Commands for various tasks.