Difference between revisions of "Peter Jackson's King Kong Gamer's Edition"
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m (also known as) |
(settings application screenshots, numerous bugs and issues) |
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'''Key points''' | '''Key points''' | ||
{{ii}} ''Gamer's Edition'' is an enhanced PC port featuring all the visual features from the Xbox 360 version. | {{ii}} ''Gamer's Edition'' is an enhanced PC port featuring all the visual features from the Xbox 360 version. | ||
− | {{ | + | {{--}} Game has many issues from poor mouse implementation to rendering bugs and crashes. |
'''General information''' | '''General information''' | ||
Line 30: | Line 30: | ||
}} | }} | ||
− | {{ii}} | + | {{ii}} Was only available digitally (as ''High-Res Edition'') and on some OEM discs. |
==Essential improvements== | ==Essential improvements== | ||
Line 51: | Line 51: | ||
==Video settings== | ==Video settings== | ||
+ | {{Image|King Kong Gamer's Edition - settings application - graphics settings.png|Settings application - graphics settings.}} | ||
+ | {{Image|King Kong Gamer's Edition - settings application - advanced settings.png|Settings application - advanced settings.}} | ||
{{Video settings | {{Video settings | ||
|wsgf link = https://www.wsgf.org/dr/peter-jacksons-king-kong | |wsgf link = https://www.wsgf.org/dr/peter-jacksons-king-kong | ||
Line 78: | Line 80: | ||
|vsync notes = See [[Glossary:Vertical sync (Vsync)#Force Vsync|Force Vsync]]. | |vsync notes = See [[Glossary:Vertical sync (Vsync)#Force Vsync|Force Vsync]]. | ||
|60 fps = true | |60 fps = true | ||
− | |60 fps notes = See [[#Crashes | + | |60 fps notes = See [[#Crashes at 60 FPS|Crashes at 60 FPS]]. |
|120 fps = false | |120 fps = false | ||
|120 fps notes = Limit FPS to 60 to prevent [[#Game breaking bugs at high frame rate|game breaking bugs]]; use [https://thirteenag.github.io/wfp#kingkong ThirteenAG's fix] or ''RivaTuner Statistics Server''. | |120 fps notes = Limit FPS to 60 to prevent [[#Game breaking bugs at high frame rate|game breaking bugs]]; use [https://thirteenag.github.io/wfp#kingkong ThirteenAG's fix] or ''RivaTuner Statistics Server''. | ||
Line 112: | Line 114: | ||
==Input settings== | ==Input settings== | ||
+ | {{Image|King Kong Gamer's Edition - settings application - Jack controls.png|Settings application - Jack controls.}} | ||
+ | {{Image|King Kong Gamer's Edition - settings application - King Kong controls.png|Settings application - King Kong controls.}} | ||
{{Input settings | {{Input settings | ||
|key remap = true | |key remap = true | ||
Line 174: | Line 178: | ||
|steam cursor detection notes = | |steam cursor detection notes = | ||
}} | }} | ||
+ | |||
+ | {{--}} Mouse seems to have a dead-zone and camera is constantly being centered during movement. | ||
==Audio settings== | ==Audio settings== | ||
+ | {{Image|King Kong Gamer's Edition - settings application - sound settings.png|Settings application - sound settings.}} | ||
{{Audio settings | {{Audio settings | ||
|separate volume = true | |separate volume = true | ||
Line 273: | Line 280: | ||
}} | }} | ||
}} | }} | ||
+ | |||
+ | ==Issues unresolved== | ||
+ | ===Blurry levels=== | ||
+ | {{--}} Several levels are rendered all blurry, like a strong post-processing blur effect is applied over the whole screen. The levels affected are: ''Necropolis'', ''Brontosaurus'', ''In The Mud'', ''In The Streets Of New York'' and the final level. | ||
+ | |||
+ | ===Stuttering=== | ||
+ | {{--}} The game is constantly stuttering making it feel like it is running at 30 FPS, even with constant 60 FPS and stable frametimes. | ||
+ | {{Fixbox|description=Instructions|ref=<ref name="refcheck Antrad"/>|fix= | ||
+ | # Disconnect all game controllers/joysticks, both physical or virtual (vJoy). | ||
+ | '''Notes''' | ||
+ | {{ii}} The game will still occasionally stutter in some areas when looking around, but it will be significantly reduced. | ||
+ | }} | ||
+ | |||
+ | ===Camera shaking=== | ||
+ | {{--}} After the first encounter with King Kong and after V-Rex encounters in ''V-Rex'' and ''Call Kong'' levels the camera keeps shaking constantly. | ||
+ | {{ii}} The camera shaking can be stopped by reloading the game after the next checkpoint, but the problem is that those are not marked in any way in the game. | ||
+ | |||
+ | ===Getting stuck on stairs=== | ||
+ | {{--}} In level ''The Wall'' the player can't climb up the stairs that lead out of the water at the end of the level. | ||
+ | {{--}} In level ''Hayes'' the players can't climb up the stairs that lead to fire before the big door. | ||
+ | {{ii}} Push forward and keep moving left-right along the stairs until the player climbs up eventually (the edges seem to be the easiest spots to climb). | ||
==Issues fixed== | ==Issues fixed== | ||
Line 278: | Line 306: | ||
{{ii}} The game can not be started directly using the ''KingKong8.exe''. | {{ii}} The game can not be started directly using the ''KingKong8.exe''. | ||
{{Fixbox|description=Instructions|ref=<ref name="refcheck Antrad"/>|fix= | {{Fixbox|description=Instructions|ref=<ref name="refcheck Antrad"/>|fix= | ||
− | #Run the game using the <code>{{p|game}}\CheckApplication.exe</code> or <code>{{p|game}}\SettingsApplication.exe</code>. | + | # Run the game using the <code>{{p|game}}\CheckApplication.exe</code> or <code>{{p|game}}\SettingsApplication.exe</code>. |
}} | }} | ||
{{Fixbox|description=Alternative|fix= | {{Fixbox|description=Alternative|fix= | ||
− | #Install [https://thirteenag.github.io/wfp#kingkong ThirteenAG's fix]|ref=<ref name="d7eb194"/>. | + | # Install [https://thirteenag.github.io/wfp#kingkong ThirteenAG's fix]|ref=<ref name="d7eb194"/>. |
}} | }} | ||
===King Kong not properly installed=== | ===King Kong not properly installed=== | ||
{{Fixbox|description=Instructions|ref=<ref>https://www.patreon.com/posts/rel-king-kong-7267888</ref>|fix= | {{Fixbox|description=Instructions|ref=<ref>https://www.patreon.com/posts/rel-king-kong-7267888</ref>|fix= | ||
− | # Install [https://thirteenag.github.io/wfp#kingkong ThirteenAG's fix] | + | # Install [https://thirteenag.github.io/wfp#kingkong ThirteenAG's fix] (this removes ''InstallPath'' registry dependency). |
− | |||
− | |||
}} | }} | ||
Line 308: | Line 334: | ||
}} | }} | ||
− | ===Crashes | + | ===Crashes at 60 FPS=== |
− | {{ii}} | + | {{ii}} In "Chased by V-Rex" level the game may crash after climbing the initial wall and following the river. |
+ | {{ii}} In "Kong To The Rescue" level the game may crash during the fight in the final area. | ||
{{Fixbox|description=Limit framerate to 40 FPS|ref=<ref name="refcheck Antrad"/>|fix= | {{Fixbox|description=Limit framerate to 40 FPS|ref=<ref name="refcheck Antrad"/>|fix= | ||
− | # | + | # See [[#Game breaking bugs at high frame rate|instructions above]] and limit framerate to 40 FPS. |
}} | }} | ||
Revision as of 05:56, 18 July 2019
Developers | |
---|---|
Ubisoft Montpellier | |
Publishers | |
Ubisoft | |
Engines | |
Jade | |
Release dates | |
Windows | November 17, 2005 |
King Kong | |
---|---|
King Kong 2: Yomigaeru Densetsu | 1986 |
Peter Jackson's King Kong | 2005 |
Peter Jackson's King Kong Gamer's Edition | 2005 |
Key points
- Gamer's Edition is an enhanced PC port featuring all the visual features from the Xbox 360 version.
- Game has many issues from poor mouse implementation to rendering bugs and crashes.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
- Was only available digitally (as High-Res Edition) and on some OEM discs.
Essential improvements
Skip intro videos
Delete/rename files[1] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\Software\Ubisoft\KingKong\ |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\KingKong.sav[Note 1] |
Video settings
Windowed
Enable windowed[2] |
---|
Notes
|
Anti-aliasing (AA)
- Forcing MSAA or SSAA will cause major graphical issues, use post-processing AA methods instead.
Use injectSMAA[1] |
---|
Notes
|
Input settings
- Mouse seems to have a dead-zone and camera is constantly being centered during movement.
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
Danish | ||||
Dutch | ||||
Finnish | ||||
German | ||||
Italian | ||||
Spanish | ||||
Swedish | ||||
Norwegian |
Issues unresolved
Blurry levels
- Several levels are rendered all blurry, like a strong post-processing blur effect is applied over the whole screen. The levels affected are: Necropolis, Brontosaurus, In The Mud, In The Streets Of New York and the final level.
Stuttering
- The game is constantly stuttering making it feel like it is running at 30 FPS, even with constant 60 FPS and stable frametimes.
Instructions[1] |
---|
Notes
|
Camera shaking
- After the first encounter with King Kong and after V-Rex encounters in V-Rex and Call Kong levels the camera keeps shaking constantly.
- The camera shaking can be stopped by reloading the game after the next checkpoint, but the problem is that those are not marked in any way in the game.
Getting stuck on stairs
- In level The Wall the player can't climb up the stairs that lead out of the water at the end of the level.
- In level Hayes the players can't climb up the stairs that lead to fire before the big door.
- Push forward and keep moving left-right along the stairs until the player climbs up eventually (the edges seem to be the easiest spots to climb).
Issues fixed
"No BigFile Specified as First .exe Argument" error message on startup
- The game can not be started directly using the KingKong8.exe.
Instructions[1] |
---|
|
Alternative[2]. |
---|
|
King Kong not properly installed
Instructions[3] |
---|
|
Crashes after loading screens or using Alt+Tab
Run game in a window[citation needed] |
---|
See Windowed. |
Game breaking bugs at high frame rate
- High frame rates will cause some enemies to freeze, some enemy attacks will not be triggered, NPC scripting will break in certain areas, it will break the screen when the player takes damage and King Kong will not be able to lift pillars off blocked doors preventing further progress.
Instructions[1] |
---|
|
Alternative[1] |
---|
|
Crashes at 60 FPS
- In "Chased by V-Rex" level the game may crash after climbing the initial wall and following the river.
- In "Kong To The Rescue" level the game may crash during the fight in the final area.
Limit framerate to 40 FPS[1] |
---|
|
Objects have broken geometry or no textures
Hide untextured objects[citation needed] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9.0c |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows[4] | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | |
Processor (CPU) | Intel Pentium 4 (3.0 GHz) AMD 3000+ |
|
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 5.4 GB | |
Video card (GPU) | ATI X1800 Nvidia 6800 256 MB of VRAM DirectX 9.0C compatible |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Verified by User:Antrad on June 16, 2019
- ↑ 2.0 2.1 king kong fix update · ThirteenAG/WidescreenFixesPack@d7eb194
- ↑ https://www.patreon.com/posts/rel-king-kong-7267888
- ↑ ReadMe.