Difference between revisions of "Nitronic Rush"
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Tafferwocky (talk | contribs) (→Video settings: borderless + fov) |
Tafferwocky (talk | contribs) (→Video settings: Discovered an FOV method! Note to self: there's always a way if you search hard enough :)) |
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|4k ultra hd = true | |4k ultra hd = true | ||
|4k ultra hd notes = | |4k ultra hd notes = | ||
− | |fov = | + | |fov = hackable |
− | |fov notes = | + | |fov notes = See [[#Field of view (FOV)|Field of view (FOV)]]. |
|windowed = true | |windowed = true | ||
|windowed notes = | |windowed notes = | ||
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|color blind = false | |color blind = false | ||
|color blind notes = | |color blind notes = | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ||
+ | {{Fixbox|1= | ||
+ | {{Fixbox/fix|Set Camera FOV}} | ||
+ | # Navigate to <code>{{p|game}}\Objects</code> and open the file <code>ChaseCamera.xml</code> in a text editor. | ||
+ | # Look for <code>"Slow Camera FoV" value=</code> and <code>"Fast Camera FoV" value=</code> | ||
+ | # FOV scales up as the car's speed increases. These two parameters set the minimum and maximum values respectively. | ||
+ | # Change the two values to the numbers you want and save the file. | ||
+ | {{--}} Graphical effects in the car's wake will look odd or outright glitched at higher FOV values. | ||
+ | {{--}} Only sets FOV during race gameplay; camera will suddenly switch to the new FOV when the "3, 2, 1" countdown has ended and the race starts. | ||
}} | }} | ||
Revision as of 02:07, 31 October 2015
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Developers | |
---|---|
Team Nitronic | |
Publishers | |
DigiPen Institute of Technology | |
Release dates | |
Windows | November 11, 2011 |
For the spiritual successor made by a similarly staffed team, see Distance.
Key points
- No longer receives updates
- Game is completely free
- Free soundtrack also available
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Developer website | Free Download |
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|
Save game data location
Template:Game data/row
System | Location |
---|
Video settings
Field of view (FOV)
Instructions |
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Input settings
Remapping
- The game's controls cannot be changed in-game, but can be changed a Lua script[1]
Instructions |
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Audio settings
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP, Vista, 7 | |
Processor (CPU) | 1.7 GHz Dual Core or better | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 1 GB | |
Video card (GPU) | 512 MB of VRAM DirectX 9.0c compatible |