Difference between revisions of "Motorhead"
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|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
− | |120 fps = | + | |120 fps = false |
− | |120 fps notes = | + | |120 fps notes = Cars jump more than normal at high FPS |
|hdr = false | |hdr = false | ||
|hdr notes = | |hdr notes = |
Revision as of 03:53, 3 September 2021
Developers | |
---|---|
DICE | |
Publishers | |
Gremlin Interactive | |
Fox Interactive | |
Release dates | |
Windows | February 28, 1999 |
Motorhead | |
---|---|
Motorhead | 1998 |
Motorhead (2015) | 2015 |
This page is for the original release. For the emulated PlayStation version, see Motorhead (2015).
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
- This game is not available digitally.
Essential improvements
Patches
Motorhead Patch 3.0 fixes some compatibility issues and other bugs. It also adds a couple of new cars.
Alternative links:
mhp30.exe (The original patch installer from official support page (Archived)
mhp30.exe (The original patch installer)
mhp30-extracted.rar (The patch extracted with unshield)
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\Game\Motorhead.cfg[Note 1] <path-to-game>\Game\*.clo[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\HiScores\[Note 1] |
Windows | <path-to-game>\League\[Note 1] |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | 8 | |||
Online play |
Connection types
Type | Native | Notes |
---|---|---|
Peer-to-peer | ||
Dedicated | <path-to-game>\MotorSv\Motorsv.exe | |
Self-hosting | ||
Direct IP |
Issues fixed
Installer doesn't work (hangs)
Analyze wait chain |
---|
Notes:
|
Motorhead is designed for Windows 95 and cannot be run on Windows Nt (Setup.exe)
|
Use dgvoodoo2 Wrapper[citation needed] |
---|
|
Unable to run with Direct3D
Install a separate 3Dfx-renderer[citation needed] |
---|
Notes
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | ||
Glide | ||
Software renderer |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 | 95 |
Processor (CPU) | Intel Pentium 90 MHz | Intel Pentium 200 MHz |
System memory (RAM) | 16 MB | 32 MB |
Hard disk drive (HDD) | 100 MB | 100 MB |
Video card (GPU) | PCI SVGA Graphics card with 1MB RAM capable to show "High Color" (65,535 color) and with drivers supporting DirectDraw 5.0. | PCI SVGA graphics card with at least 2MB and with drivers supporting DirectDraw 5.0. |
Notes
- ↑ 1.0 1.1 1.2 1.3 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).