Difference between revisions of "Mirage: Arcane Warfare"
From PCGamingWiki, the wiki about fixing PC games
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{{mm}} [http://www.miragearcanewarfare.com/ Official site] | {{mm}} [http://www.miragearcanewarfare.com/ Official site] | ||
{{mm}} [https://forums.tornbanner.com/category/45/mirage-arcane-warfare Official forums] | {{mm}} [https://forums.tornbanner.com/category/45/mirage-arcane-warfare Official forums] | ||
− | {{mm}} [ | + | {{mm}} [https://steamcommunity.com/app/368420/discussions/ Steam Community Discussions] |
==Availability== | ==Availability== | ||
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|steam input api = unknown | |steam input api = unknown | ||
|steam input api notes = | |steam input api notes = | ||
+ | |steam hook input = unknown | ||
+ | |steam hook input notes = | ||
+ | |steam input presets = unknown | ||
+ | |steam input presets notes = | ||
+ | |steam controller prompts = unknown | ||
+ | |steam controller prompts notes = | ||
+ | |steam cursor detection = unknown | ||
+ | |steam cursor detection notes = | ||
}} | }} | ||
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|notes = | |notes = | ||
|fan = | |fan = | ||
− | |||
}} | }} | ||
}} | }} | ||
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==System requirements== | ==System requirements== | ||
− | |||
{{System requirements | {{System requirements | ||
|OSfamily = Windows | |OSfamily = Windows | ||
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|recGPU = Nvidia GeForce GTX 970 | |recGPU = Nvidia GeForce GTX 970 | ||
|recGPU2 = AMD Radeon RX 480 | |recGPU2 = AMD Radeon RX 480 | ||
+ | |notes = {{ii}} 64-bit OS is required | ||
}} | }} | ||
{{References}} | {{References}} |
Revision as of 09:36, 31 October 2018
Developers | |
---|---|
Torn Banner Studios | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | May 23, 2017 |
Chivalry | |
---|---|
Age of Chivalry | 2007 |
Chivalry: Medieval Warfare | 2012 |
Mirage: Arcane Warfare | 2017 |
Chivalry 2 | 2021 |
General information
Availability
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\TBL\Saved\Config\WindowsNoEditor\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/368420/pfx/[Note 1] |
- All save data is stored on cloud.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
LAN play | |||
Online play |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 8.1, 10 |
Processor (CPU) | Intel Core i3-4370 | Intel Core i7-3770 |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 20 GB | |
Video card (GPU) | Nvidia GeForce GTX 670 DirectX 11 compatible | Nvidia GeForce GTX 970 AMD Radeon RX 480 |
- 64-bit OS is required
Notes
- ↑ Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/368420/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (368420) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.