Difference between revisions of "Mini Motorways"
From PCGamingWiki, the wiki about fixing PC games
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|macos intel 32-bit app = unknown | |macos intel 32-bit app = unknown | ||
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|linux 32-bit executable= unknown | |linux 32-bit executable= unknown |
Revision as of 16:28, 18 September 2021
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Developers | |
---|---|
Dinosaur Polo Club | |
Release dates | |
macOS (OS X) | October 7, 2019 |
Windows | July 20, 2021 |
Reception | |
Metacritic | 84 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Mac App Store | Included with Apple Arcade. | |||
Steam | The game can be launched without Steam running. |
Game data
Configuration file(s) location
System | Location |
---|---|
macOS (OS X) | |
Steam | <Steam-folder>\userdata\<user-id>\1127500\remote\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1127500/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
macOS (OS X) | |
Steam | <Steam-folder>\userdata\<user-id>\1127500\remote\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1127500/pfx/[Note 1] |
Custom Resolution (Full Ultrawide Support)
- This allows for resolutions greater than the games maximum 2560 x 1440.
- Go to
HKEY_LOCAL_MACHINE\Software\Dinosaur Polo Club\Mini Motorways
- Double click on Screenmanager Resolution Height, set the base to decimal and input your screen's vertical resolution.
- Click OK
- Double click on Screenmanager Resolution Width, set the base to decimal and input your screen's horizontal resolution.
- Click OK
}}
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Arabic | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
Dutch | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Turkish |
Other information
API
Executable | 32-bit | 64-bit | ARM | Notes |
---|---|---|---|---|
Windows | ||||
macOS (OS X) |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 7 SP1 | |
Processor (CPU) | 2 GHz | |
System memory (RAM) | ||
Hard disk drive (HDD) | 350 MB | |
Video card (GPU) | DirectX 10 compatible Shader model 4.0 support |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.14 | |
Processor (CPU) | 2 GHz | |
System memory (RAM) | ||
Hard disk drive (HDD) | 350 MB | |
Video card (GPU) | Shader model 4.0 support |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1127500/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1127500) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.