Difference between revisions of "Metal Gear Solid 2: Substance"
From PCGamingWiki, the wiki about fixing PC games
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'''Notes''' | '''Notes''' | ||
{{ii}} Supported exe size: 6 733 892 bytes. | {{ii}} Supported exe size: 6 733 892 bytes. | ||
− | {{ii}} '''DO NOT''' use {{file|mgs2.exe}} and {{file|mgs2_sse.exe}} included in [[#PCGamingWiki Patch|PCGamingWiki Patch]] if you want to use this fix. | + | {{ii}} '''DO NOT''' use {{file|mgs2.exe}} and {{file|mgs2_sse.exe}} included in [[#PCGamingWiki Patch|PCGamingWiki Patch]] if you want to use this fix. |
}} | }} | ||
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# Download the zip archive from [http://www107.zippyshare.com/v/b2pIIjBV/file.html here] and open/unzip. | # Download the zip archive from [http://www107.zippyshare.com/v/b2pIIjBV/file.html here] and open/unzip. | ||
# Extract all the contents into the main game folder. Overwrite existing files. | # Extract all the contents into the main game folder. Overwrite existing files. | ||
− | # | + | # Go to <code>{{p|game}}\bin</code> and make sure that {{file|padbtn.ini}} and {{file|padbtns.ini}} are set to '''Read Only'''! |
# Launch {{file|MGS2SConfig.exe}} and go to <code>OPTION</code> ➔ <code>KEY Config</code> and bind R2 to the END key on your keyboard. Hit OK and Exit the launcher. | # Launch {{file|MGS2SConfig.exe}} and go to <code>OPTION</code> ➔ <code>KEY Config</code> and bind R2 to the END key on your keyboard. Hit OK and Exit the launcher. | ||
# Connect your controller. | # Connect your controller. | ||
− | # | + | # Go to <code>{{p|game}}\xpadder</code> and launch {{file|Xpadder.exe}}. |
# Select your controller in the top section. | # Select your controller in the top section. | ||
# Click the small controller icon, and open <code>{{p|game}}\xpadder\xbox-controller.xpaddercontroller</code>. | # Click the small controller icon, and open <code>{{p|game}}\xpadder\xbox-controller.xpaddercontroller</code>. | ||
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{{Fixbox|1= | {{Fixbox|1= | ||
{{Fixbox/fix|Instructions|ref={{cn|date=July 2016}}}} | {{Fixbox/fix|Instructions|ref={{cn|date=July 2016}}}} | ||
− | # | + | # Go to <code>{{p|game}}\bin</code> and launch {{file|MGS2SConfig.exe}}. |
# Under '''Drawing''', find '''Model Quality''' then set it to the second value. | # Under '''Drawing''', find '''Model Quality''' then set it to the second value. | ||
}} | }} | ||
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'''Notes''' | '''Notes''' | ||
{{ii}} Compatible with [[#Widescreen resolution|Nemesis2000 widescreen fix]]. | {{ii}} Compatible with [[#Widescreen resolution|Nemesis2000 widescreen fix]]. | ||
+ | }} | ||
+ | |||
+ | ==Other information== | ||
+ | ===API=== | ||
+ | {{API | ||
+ | |direct3d versions = | ||
+ | |direct3d notes = | ||
+ | |directdraw versions = | ||
+ | |directdraw notes = | ||
+ | |opengl versions = | ||
+ | |opengl notes = | ||
+ | |glide versions = | ||
+ | |glide notes = | ||
+ | |software mode = | ||
+ | |software mode notes = | ||
+ | |mantle support = | ||
+ | |mantle support notes = | ||
+ | |metal support = | ||
+ | |metal support notes = | ||
+ | |vulkan support = | ||
+ | |vulkan support notes = | ||
+ | |dos modes = | ||
+ | |dos modes notes = | ||
+ | |shader model versions = | ||
+ | |shader model notes = | ||
+ | |64-bit executable = unknown | ||
+ | |64-bit executable notes= | ||
}} | }} | ||
Revision as of 08:45, 21 December 2016
Template:Infobox game/row/winporter
Cover image missing, please upload it | |
Developers | |
---|---|
Konami Computer Entertainment Japan | |
Publishers | |
Konami | |
Release dates | |
Windows | March 27, 2003 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Amazon.com |
Essential improvements
Patches
- Patch 2.0 - Fixes some graphical issues on GeForce and Radeon video cards.
PCGamingWiki Patch
- Alternative to MGS2 V's Fix.
- Fixes missing textures and other graphical issues, includes an enhanced control scheme.
Instructions |
---|
MGS2 V's Fix
- Setupper done from scratch with a lot of fixes automatically applied.
- Open source.
- Official 2.0 patch & sound fix included and automatically applied.
- Easy resolution and graphics setup.
- NVIDIA & Intel fix automatically applied.
- Nemesis2000 widescreen fix automatically applied.
- Xbox 360 Controller supported + custom gamepad layout.
- Anti-aliasing (SMAA) included.
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|
Save game data location
Template:Game data/row
System | Location |
---|
Video settings
Widescreen resolution
- Also included in MGS2 V's Fix.
- Adds support for 16:10 and 16:9 resolutions.
Instructions |
---|
Borderless fullscreen windowed
Instructions |
---|
Input settings
- While playing the Right Click button is used to shoot any weapons, choke, drag, throw or drop enemies around.
Controller support
- This fix aims to implement a modern approach to the control scheme. It is a combination of using xpadder and modifying the game's controller support, and meant to be used with an Xbox 360 or Xbox One controller.
Instructions |
---|
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Spanish |
Issuses fixed
Black screen at startup
- Download the PCGamingWiki Patch.
Instructions |
---|
Broken graphics on GeForce/Radeon GPUs
- Download the PCGamingWiki Patch.
Missing textures
- Download the PCGamingWiki Patch.
Instructions |
---|
Missing shadows and other textures on laptop with dual graphics
- Sometimes there is an issue with missing shadows, for example when Snake sees enemies' shadows and Raven's shadow. There's also an issue with missing textures such as ugly water on a laptop with dual graphics, even if you already applied PCGamingWiki Patch.
Instructions |
---|
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98, ME, 2000, XP | 2000, XP |
Processor (CPU) | 800 MHz Intel Pentium or AMD Athlon | 1.2 GHz Intel Pentium or AMD Athlon |
System memory (RAM) | 128 MB | 256 MB |
Hard disk drive (HDD) | 3.9 GB | 7.6 GB |
Video card (GPU) | 3D accelerator card 32 MB of VRAM DirectX 8.1 compatible | 3D accelerator card 64 MB of VRAM DirectX 8.1 compatible |