Difference between revisions of "Machines"
From PCGamingWiki, the wiki about fixing PC games
(ultrawidescreen seems to work fine.) |
(removed AF false info) |
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|ultrawidescreen notes = Menus remain 640x480. "Screen Resolution Lock" option determines whether menus are output as fullscreen 640x480, or centered with black borders at the selected resolution. | |ultrawidescreen notes = Menus remain 640x480. "Screen Resolution Lock" option determines whether menus are output as fullscreen 640x480, or centered with black borders at the selected resolution. | ||
|4k ultra hd = hackable | |4k ultra hd = hackable | ||
− | |4k ultra hd notes = Use [[dgVoodoo 2]] for [[dgVoodoo_2#HUD_and_interface_scaling_on_high_resolutions|HUD and interface scaling]] | + | |4k ultra hd notes = Use [[dgVoodoo 2]] for [[dgVoodoo_2#HUD_and_interface_scaling_on_high_resolutions|HUD and interface scaling]] with "Free Mouse" selected in [[dgVoodoo_2#Hidden_options_and_settings|hidden options and settings]]. |
|fov = false | |fov = false | ||
|fov notes = {{term|hor+}}. | |fov notes = {{term|hor+}}. | ||
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|borderless windowed notes = | |borderless windowed notes = | ||
|anisotropic = hackable | |anisotropic = hackable | ||
− | |anisotropic notes = | + | |anisotropic notes = Force using [[#dgVoodoo 2|dgVoodoo 2]] or GPU control panel. |
|antialiasing = hackable | |antialiasing = hackable | ||
− | |antialiasing notes = [[#dgVoodoo 2|dgVoodoo 2]] can be used to force MSAA, but it causes artifacts on letters and GUI elements. | + | |antialiasing notes = [[#dgVoodoo 2|dgVoodoo 2]] can be used to force MSAA, but it causes minor artifacts on letters and GUI elements. |
|vsync = true | |vsync = true | ||
|vsync notes = On by default during gameplay. Can be forced using [[#dgVoodoo 2|dgVoodoo 2]] to enable it in the menus too. | |vsync notes = On by default during gameplay. Can be forced using [[#dgVoodoo 2|dgVoodoo 2]] to enable it in the menus too. |
Revision as of 12:28, 14 April 2020
Developers | |
---|---|
Charybdis Limited | |
Publishers | |
Acclaim Entertainment | |
Release dates | |
Windows | April 14, 1999 |
Key points
- This game is also known as Machines: Wired for War.
General information
- MobyGames page
- Machines website
- Official Acclaim website for Machines (archived)
- WiredForWar forums (old) - fan community.
- WiredForWar forums (new) - fan community.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
Essential improvements
Patches
- Latest patch v1.15 and a Windows 2000/XP fix can be downloaded here under Play (click letter H) - Downloads.
dgVoodoo 2
- With dgVoodoo 2 the game is rendered in 32 bit color depth and can be used to force anti-aliasing and anisotropic filtering.
- This can cause unstable framerate.
Instructions[1] |
---|
|
Machines Loader
- Machines Loader is a small application that can be used to modify the unit limits for the scenario and campaign modes.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\Software\Acclaim Entertainment\Machines |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\savegame\[Note 1] |
Video settings
Input settings
Audio settings
Issues unresolved
Random game crashes (Windows 7)
- Game can occasionally crash during gameplay even when Windows XP fix has been applied. Often saving is recommended to prevent loss of progress.[1]
Issues fixed
Selection boxes not rendered
- Different types of selection boxes may not render on some graphics cards.
Instructions[1] |
---|
|
No textures rendered in game
- During gameplay 3D objects are rendered without textures.
Instructions[1] |
---|
|
Game uses low resolution textures
- A video memory setting limits the amount of memory available to store textures.
Instructions[2] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 6 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows[3] | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 | 98 |
Processor (CPU) | Intel Pentium (200 MHz) | |
System memory (RAM) | 32 MB | 64 MB |
Hard disk drive (HDD) | 115 MB | 400 MB |
Video card (GPU) | Voodoo 1, Riva 128 4 MB of VRAM DirectX 6.1 compatible | Voodoo 2, Riva TNT, Matrox G200 8 MB of VRAM |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ 1.0 1.1 1.2 1.3 Verified by User:Antrad on April 6, 2018
- ↑ WiredForWar.org - texture4
- ↑ Information taken from the game manual and readme file.