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Difference between revisions of "Machines"

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(ultrawidescreen seems to work fine.)
(removed AF false info)
Line 76: Line 76:
 
|ultrawidescreen notes      = Menus remain 640x480. "Screen Resolution Lock" option determines whether menus are output as fullscreen 640x480, or centered with black borders at the selected resolution.
 
|ultrawidescreen notes      = Menus remain 640x480. "Screen Resolution Lock" option determines whether menus are output as fullscreen 640x480, or centered with black borders at the selected resolution.
 
|4k ultra hd                = hackable
 
|4k ultra hd                = hackable
|4k ultra hd notes          = Use [[dgVoodoo 2]] for [[dgVoodoo_2#HUD_and_interface_scaling_on_high_resolutions|HUD and interface scaling]]. with "Free Mouse" selected in [[dgVoodoo_2#Hidden_options_and_settings|hidden options and settings]]
+
|4k ultra hd notes          = Use [[dgVoodoo 2]] for [[dgVoodoo_2#HUD_and_interface_scaling_on_high_resolutions|HUD and interface scaling]]  with "Free Mouse" selected in [[dgVoodoo_2#Hidden_options_and_settings|hidden options and settings]].
 
|fov                        = false
 
|fov                        = false
 
|fov notes                  = {{term|hor+}}.
 
|fov notes                  = {{term|hor+}}.
Line 84: Line 84:
 
|borderless windowed notes  =  
 
|borderless windowed notes  =  
 
|anisotropic                = hackable
 
|anisotropic                = hackable
|anisotropic notes          = On by default, but not applied on all surfaces. Force using [[#dgVoodoo 2|dgVoodoo 2]] for best results.
+
|anisotropic notes          = Force using [[#dgVoodoo 2|dgVoodoo 2]] or GPU control panel.
 
|antialiasing              = hackable
 
|antialiasing              = hackable
|antialiasing notes        = [[#dgVoodoo 2|dgVoodoo 2]] can be used to force MSAA, but it causes artifacts on letters and GUI elements.
+
|antialiasing notes        = [[#dgVoodoo 2|dgVoodoo 2]] can be used to force MSAA, but it causes minor artifacts on letters and GUI elements.
 
|vsync                      = true
 
|vsync                      = true
 
|vsync notes                = On by default during gameplay. Can be forced using [[#dgVoodoo 2|dgVoodoo 2]] to enable it in the menus too.
 
|vsync notes                = On by default during gameplay. Can be forced using [[#dgVoodoo 2|dgVoodoo 2]] to enable it in the menus too.

Revision as of 12:28, 14 April 2020

Machines
Machines cover
Developers
Charybdis Limited
Publishers
Acclaim Entertainment
Release dates
Windows April 14, 1999
Machines on Wikipedia

Key points

This game is also known as Machines: Wired for War.

General information

MobyGames page
Machines website
Official Acclaim website for Machines (archived)
WiredForWar forums (old) - fan community.
WiredForWar forums (new) - fan community.

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
Windows

Essential improvements

Patches

Latest patch v1.15 and a Windows 2000/XP fix can be downloaded here under Play (click letter H) - Downloads.

dgVoodoo 2

With dgVoodoo 2 the game is rendered in 32 bit color depth and can be used to force anti-aliasing and anisotropic filtering.
This can cause unstable framerate.
Instructions[1]
  1. Download the latest version of dgVoodoo 2 and extract it (verified working on version 2.54).
  2. Copy all the files from the MS folder and paste the files into the game installation folder.
  3. Optional: Run dgVoodooCpl.exe and configure the settings to you liking.
  • Game uses DirectX, so the above mentioned improvements should be activated in the DirectX tab.

Machines Loader

Machines Loader is a small application that can be used to modify the unit limits for the scenario and campaign modes.

Game data

Configuration file(s) location

System Location
Windows HKEY_CURRENT_USER\Software\Acclaim Entertainment\Machines

Save game data location

System Location
Windows <path-to-game>\savegame\[Note 1]

Video settings

Options menu.
Options menu.

Template:Video settings

Input settings

Template:Input settings

Audio settings

Template:Audio settings

Issues unresolved

Random game crashes (Windows 7)

Game can occasionally crash during gameplay even when Windows XP fix has been applied. Often saving is recommended to prevent loss of progress.[1]

Issues fixed

Selection boxes not rendered

Different types of selection boxes may not render on some graphics cards.
Instructions[1]
  1. In the options menu check or uncheck 2D Selection Box to render a 2D or 3D selection box.

No textures rendered in game

During gameplay 3D objects are rendered without textures.
Instructions[1]
  1. In the options menu check Screen Resolution Lock.

Game uses low resolution textures

A video memory setting limits the amount of memory available to store textures.
Instructions[2]
  1. Open the <path-to-game>\vidcard.cap file with Notepad.
  2. Add 0 at the end of each of the two numbers to increase their values.
  3. Save the file.

Other information

API

Technical specs Supported Notes
Direct3D 6
Executable 32-bit 64-bit Notes
Windows

System requirements

Windows[3]
Minimum Recommended
Operating system (OS) 95
Processor (CPU) Intel Pentium (200 MHz)
System memory (RAM) 32 MB
Hard disk drive (HDD) 115 MB
Video card (GPU) Voodoo 1, Riva 128
4 MB of VRAM
DirectX 6.1 compatible

Notes

  1. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. 1.0 1.1 1.2 1.3 Verified by User:Antrad on April 6, 2018
  2. WiredForWar.org - texture4
  3. Information taken from the game manual and readme file.