From PCGamingWiki, the wiki about fixing PC games
|Windows||April 14, 1999|
- This game is also known as Machines: Wired for War.
- Game code is open-source.
- MobyGames page
- Machines website
- Official Acclaim website for Machines (archived)
- WiredForWar forums (old) - fan community.
- WiredForWar forums (new) - fan community.
- Latest patch v1.15 and a Windows 2000/XP fix can be downloaded here under Play (click letter H) - Downloads.
- With dgVoodoo 2 the game is rendered in 32 bit color depth and can be used to force anti-aliasing and anisotropic filtering.
- This can cause unstable framerate.
- Machines Loader is a small application that can be used to modify the unit limits for the scenario and campaign modes.
Configuration file(s) location
Save game data location
|Widescreen resolution||Menus remain 640x480. "Screen Resolution Lock" option determines whether menus are output as fullscreen 640x480, or centered with black borders at the selected resolution.|
|Ultra-widescreen||Menus remain 640x480. "Screen Resolution Lock" option determines whether menus are output as fullscreen 640x480, or centered with black borders at the selected resolution.|
|4K Ultra HD||Use dgVoodoo 2 for HUD and interface scaling with "Free Mouse" selected in hidden options and settings.|
|Field of view (FOV)||Hor+.|
|Windowed||See the glossary page for potential workarounds.|
|Borderless fullscreen windowed||See the glossary page for potential workarounds.|
|Anisotropic filtering (AF)||Force using dgVoodoo 2 or GPU control panel.|
|Anti-aliasing (AA)||dgVoodoo 2 can be used to force MSAA, but it causes minor artifacts on letters and GUI elements.|
|Vertical sync (Vsync)||On by default during gameplay. Can be forced using dgVoodoo 2 to enable it in the menus too.|
|60 FPS and 120+ FPS||No frame rate or refresh rate cap. High FPS results in low horizontal mouse sensitivity in first-person mode and faster menu transition animations.|
|Keyboard and mouse||State||Notes|
|Remapping||See the glossary page for potential workarounds.|
|Mouse input in menus|
|Mouse Y-axis inversion|
|Controller support||See the glossary page for potential workarounds.|
|Separate volume controls||There are music and SFX volume sliders in the options menu, but they both change the master volume.|
|Surround sound||Aureal A3D.|
|Mute on focus lost|
Random game crashes (Windows 7)
- Game can occasionally crash during gameplay even when Windows XP fix has been applied. Often saving is recommended to prevent loss of progress.
Selection boxes not rendered
- Different types of selection boxes may not render on some graphics cards.
No textures rendered in game
- During gameplay 3D objects are rendered without textures.
Game uses low resolution textures
- A video memory setting limits the amount of memory available to store textures.
|Operating system (OS)||95||98|
|Processor (CPU)||Intel Pentium (200 MHz)|
|System memory (RAM)||32 MB||64 MB|
|Hard disk drive (HDD)||115 MB||400 MB|
|Video card (GPU)|| Voodoo 1, Riva 128 |
4 MB of VRAM
DirectX 6.1 compatible
|Voodoo 2, Riva TNT, Matrox G200
8 MB of VRAM