Difference between revisions of "Lone Survivor"
From PCGamingWiki, the wiki about fixing PC games
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|engines = | |engines = | ||
{{Infobox game/row/engine|Adobe AIR}} | {{Infobox game/row/engine|Adobe AIR}} | ||
− | | | + | |release dates= |
{{Infobox game/row/date|Windows|March 27, 2012}} | {{Infobox game/row/date|Windows|March 27, 2012}} | ||
{{Infobox game/row/date|OS X|March 27, 2012}} | {{Infobox game/row/date|OS X|March 27, 2012}} | ||
Line 19: | Line 19: | ||
{{mm}} [http://lonesurvivor.wikia.com/wiki/Lone_Survivor_Wiki Unofficial Lone Survivor Wiki] | {{mm}} [http://lonesurvivor.wikia.com/wiki/Lone_Survivor_Wiki Unofficial Lone Survivor Wiki] | ||
{{mm}} [http://forums.steampowered.com/forums/forumdisplay.php?f=1396 Steam Users' Forums] | {{mm}} [http://forums.steampowered.com/forums/forumdisplay.php?f=1396 Steam Users' Forums] | ||
− | {{mm}} [http://steamcommunity.com | + | {{mm}} [http://steamcommunity.com/app/209830/discussions/ Steam Community Discussions] |
== Availability == | == Availability == | ||
Line 31: | Line 31: | ||
{{Game Location Table| | {{Game Location Table| | ||
{{Game Location Table/row|Windows|%APPDATA%\LoneSurvivor\Local Store\Lone Survivor Saved Game}} | {{Game Location Table/row|Windows|%APPDATA%\LoneSurvivor\Local Store\Lone Survivor Saved Game}} | ||
− | {{Game Location Table/row| | + | {{Game Location Table/row|OS X|}} |
{{Game Location Table/row|Linux|~/.macromedia/Flash_Player/#SharedObjects/<random-string>/<path-to-game>/LoneSurvivor/}} | {{Game Location Table/row|Linux|~/.macromedia/Flash_Player/#SharedObjects/<random-string>/<path-to-game>/LoneSurvivor/}} | ||
}} | }} | ||
Line 121: | Line 121: | ||
==Input settings== | ==Input settings== | ||
− | {{Input | + | {{Input settings |
− | | | + | |key remap = false |
− | | | + | |key remap notes = |
− | | | + | |acceleration option = |
− | | | + | |acceleration option notes = |
+ | |mouse menu = unknown | ||
+ | |mouse menu notes = | ||
+ | |invert mouse y-axis = unknown | ||
+ | |invert mouse y-axis notes = | ||
+ | |controller support = false | ||
+ | |controller support notes = | ||
+ | |full controller = unknown | ||
+ | |full controller notes = | ||
+ | |controller remap = unknown | ||
+ | |controller remap notes = | ||
+ | |invert controller y-axis = unknown | ||
+ | |invert controller y-axis notes= | ||
+ | |touchscreen = unknown | ||
+ | |touchscreen notes = | ||
}} | }} | ||
Line 148: | Line 162: | ||
|OSfamily = Windows | |OSfamily = Windows | ||
− | |minOS = | + | |minOS = XP |
|minproc = Core2Duo | |minproc = Core2Duo | ||
|minmem = 2 GB | |minmem = 2 GB | ||
Line 154: | Line 168: | ||
|minGPU = Any with hardware 3D acceleration | |minGPU = Any with hardware 3D acceleration | ||
− | |recOS = | + | |recOS = 7 |
|recproc = Core2Duo or above | |recproc = Core2Duo or above | ||
|recmem = 4 GB | |recmem = 4 GB | ||
Line 164: | Line 178: | ||
|OSfamily = OS X | |OSfamily = OS X | ||
− | |minOS = | + | |minOS = 10.6.8 |
|minproc = Core Duo | |minproc = Core Duo | ||
|minmem = 2 GB | |minmem = 2 GB | ||
Line 172: | Line 186: | ||
|recGPU = Nvidia / AMD GPU with 256 MB or more | |recGPU = Nvidia / AMD GPU with 256 MB or more | ||
}} | }} | ||
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− | |||
− | |||
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Revision as of 00:22, 29 October 2013
Developers | |
---|---|
Superflat Games | |
Engines | |
Adobe AIR | |
Release dates | |
Windows | March 27, 2012 |
macOS (OS X) | March 27, 2012 |
Linux | June 7, 2012 |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
General information
Availability
- A demo for the game can be found here.
Game data
- This game does not follow the XDG Base Directory Specification on Linux.
Save game cloud syncing
Template:Save Game Cloud Syncing
Video settings
Windowed
- Before making changes to any files, it is advised to save backup copies.
Running Lone Survivor in windowed mode can be accomplished by editing the configuration file found at:
%install_dir%\META-INF\AIR\application.xml
Open this file in a text editor and find this section (may occur on lines 71 to 81).
<!-- The window's initial width in pixels. Optional. --> <!-- <width>640</width> --> <!-- The window's initial height in pixels. Optional. --> <!--<height>480</height> --> <!-- The window's initial x position. Optional. --> <!-- <x></x> --> <!-- The window's initial y position. Optional. --> <!-- <y></y> -->
Change this section to the following:
<!-- The window's initial width in pixels. Optional. --> <width>640</width> <!-- The window's initial height in pixels. Optional. --> <height>480</height> <!-- The window's initial x position. Optional. --> <x>0</x> <!-- The window's initial y position. Optional. --> <y>0</y>
- The numbers may be adjusted to change width, height, and position of the window.
- To return to fullscreen mode, revert the code section back to the original.
- In order for changes to take effect the game must be restarted.
- This method does not work on Mac OS X.
Input settings
Audio settings
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | 7 |
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) | 150 MB | 300 MB |
Video card (GPU) | Any with hardware 3D acceleration | Nvidia 7900 / equivalent |
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10.6.8 | |
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) | 300 MB | |
Video card (GPU) | Any with hardware 3D acceleration | Nvidia / AMD GPU with 256 MB or more |