Difference between revisions of "KnightShift"
From PCGamingWiki, the wiki about fixing PC games
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− | {{ii}} Titled '''Once Upon a Knight''' in some regions. | + | {{ii}} Titled '''Once Upon a Knight''' in some regions and '''Polanie II''' in Poland. |
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Revision as of 15:08, 7 March 2018
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Developers | |
---|---|
Reality Pump Studios | |
Publishers | |
TopWare Interactive | |
Release dates | |
Windows | 2003 |
macOS (OS X) | 2005 |
Polanie | |
---|---|
Polanie | 1996 |
KnightShift | 2003 |
Key points
- Titled Once Upon a Knight in some regions and Polanie II in Poland.
- OS X release is PowerPC-only.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
GamersGate | ||||
Green Man Gaming | ||||
Steam |
- All versions except the Steam version have Reality Pump DRM.
Essential improvements
Skip intro videos
Disable in Config.exe[citation needed] |
---|
|
Game data
Configuration file(s) location
Template:Game data/rowTemplate:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/254060/pfx/[Note 1] |
Save game data location
Template:Game data/rowTemplate:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/254060/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Czech | ||||
French | ||||
German | ||||
Polish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 8 | |||
Online play | 8 |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Issues fixed
Game immediately opens configuration tool on execution
- The configuration tool seems to use different methods of determining display information from the game, resulting in sometimes incompatible configurations that the game refuses to accept.
- Certain resolutions may not be properly recognized by the game.
Adjust Registry to allow additional display modes[1] |
---|
|
- On systems with switchable graphics, the configuration tool may get an adapter name that is different from what the engine gets. This also causes the game to bail.
Adjust Registry to set proper graphics adapter name[citation needed] |
---|
|
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | Vista, 7, 8 |
Processor (CPU) | Single-core | 2.0 GHz |
System memory (RAM) | 512 MB | 1 GB |
Hard disk drive (HDD) | 1.5 GB | 2 GB |
Video card (GPU) | TnL support 128 MB of VRAM DirectX 9.0c compatible | 256 MB of VRAM DirectX 9.0c compatible Shader model 2.0 support |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.2.4 | |
Processor (CPU) | PowerPC G3 | |
System memory (RAM) | 256 MB | |
Hard disk drive (HDD) | 1.5 GB |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/254060/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (254060) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.