Warnings
- SafeDisc retail DRM does not work on Windows Vista and later (see Availability for affected versions).
Availability
- SafeDisc retail DRM does not work on Windows Vista and later (see above for affected versions).
Essential improvements
Skip intro videos
Delete/rename video files[citation needed]
|
- Go to
<path-to-game>\Movies
- Delete or rename
eag_***(*).bik and wb_***(*).bik .
|
Game data
Configuration file(s) location
System |
Location |
Windows |
%USERPROFILE%\Documents\Harry Potter™ and the Prisoner of Azkaban\ |
Save game data location
System |
Location |
Windows |
%USERPROFILE%\Documents\Harry Potter™ and the Prisoner of Azkaban\Save\ |
Video settings
Template:Video settings
Set widescreen resolution[3]
|
- Go to the configuration file(s) location.
- Open
hppoa.ini .
- Change the
FullscreenViewportX= and FullscreenViewportY= values under [WinDrv.WindowsClient] to the desired resolution.
|
Or you can use the utility.
Input settings
Template:Input settings
Audio settings
Template:Audio settings
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
|
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German |
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Italian |
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|
|
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Polish |
|
|
|
Local retail version only. |
Brazilian Portuguese |
|
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Portuguese |
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Russian |
|
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Only available in Russian retail release. |
Spanish |
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Swedish |
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Only available in Swedish retail release. |
Issues fixed
Error at Launch on Windows 8 and later
- The game by default uses a Direct3D render device. In recent versions of Windows this may cause an error at launch: LockRect failed: D3DERR_DEVICELOST. The following has been tested on Windows 10 to work.
Change Render Device[citation needed]
|
- Go to
<path-to-game>\system\
- Open
Default.ini .
- Or, if the game has already been launched for your user, you can also go to the configuration file(s) location and open
hppoa.ini .
- Go to the
[Engine.Engine] section.
- Add a
; in front of RenderDevice=D3DDrv.D3DRenderDevice
- Remove the
; in front of RenderDevice=OpenGLDrv.OpenGLRenderDevice
|
Use dgvoodoo2 Wrapper[citation needed]
|
- Download [1] dgvoodoo2.
- Copy D3D8.DLL from the \MS\x86\ folder to the game install directory.
|
Frozen Imp
- During Ron's first Carpe Retractum challenge, the player will be introduced to the imp enemy which may become frozen after its intro cutsceen finishes, preventing further progress. The likely problem is a timing error with the cutscene's script.
Limit FPS[4]
|
- Force the FPS to 60 or lower in your GPU's control panel.
- Alternatively, download software capable of doing so (such as Dxtory).
- Once the imp becomes active, the limiter can be disabled.
|
Change Render Device[citation needed]
|
- Go to the configuration file(s) location.
- Open
hppoa.ini .
- Go to the
[Engine.Engine] section.
- Add a
; in front of RenderDevice=D3DDrv.D3DRenderDevice
- Remove the
; in front of RenderDevice=OpenGLDrv.OpenGLRenderDevice
|
Use dgvoodoo2 Wrapper[citation needed]
|
- Download [2] dgvoodoo2.
- Copy D3D8.DLL from the \MS\x86\ folder to the game install directory.
- Set monitor on 60hz
|
Secret Portraits not Opening
- During the game, Harry will need to collect passwords to open some portraits. Some of them will fail to open above 60 FPS. Likely the same reason as the Imp.
Limit FPS
|
- Force the FPS to 60 or lower in your GPU's control panel.
- Alternatively, download software capable of doing so (such as Dxtory).
- You could also do this using Riva Tuner.
- Once you are in, you can disable the limiter again.
|
Change Render Device[citation needed]
|
- Go to the configuration file(s) location.
- Open
hppoa.ini .
- Go to the
[Engine.Engine] section.
- Add a
; in front of RenderDevice=D3DDrv.D3DRenderDevice
- Remove the
; in front of RenderDevice=OpenGLDrv.OpenGLRenderDevice
|
Walk backwards to the portrait[citation needed]
|
- You can walk backwards to the portrait, so that the portrait is not in the visible field. Then you can turn around and the portrait has opened.
|
Use dgvoodoo2 Wrapper[citation needed]
|
- Download [3] dgvoodoo2.
- Copy D3D8.DLL from the \MS\x86\ folder to the game install directory.
- Set monitor on 60hz
|
Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
8 |
|
OpenGL |
|
|
Software renderer |
|
|
Executable |
32-bit |
64-bit |
Notes |
Windows |
|
|
|
Middleware
|
Middleware |
Notes |
Audio |
OpenAL |
|
Cutscenes |
Bink Video |
|
System requirements
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
98, 2000, ME, XP |
XP SP3 |
Processor (CPU) |
Intel Pentium III 600 MHz
| Intel Pentium 4 1.5 GHz |
System memory (RAM) |
256 MB |
512 MB |
Hard disk drive (HDD) |
820 MB |
7200 rpm |
Video card (GPU) |
Nvidia GeForce 2 ATI Radeon Matrox Parhelia 32 MB of VRAM DirectX 9.0 compatible
| 64 MB of VRAM |
Notes
- ↑ SafeDisc retail DRM does not work on Windows 10[1] or Windows 11 and is disabled by default on Windows Vista, Windows 7, Windows 8, and Windows 8.1 when the KB3086255 update is installed.[2]
References