Difference between revisions of "Hades"
From PCGamingWiki, the wiki about fixing PC games
(I've created a patching tool that both runs Hephaistos and applies the necessary UI fixes for Hades in ultrawide.) |
(Fix the new NexusMods link to ultrawide patcher) |
||
Line 101: | Line 101: | ||
|multimonitor notes = | |multimonitor notes = | ||
|ultrawidescreen = hackable | |ultrawidescreen = hackable | ||
− | |ultrawidescreen notes = {{Term|Pillarboxed}} with dedicated artwork.<ref>{{Refurl|url=https://steamcommunity.com/app/1145360/discussions/0/4436564907312758813/#c4436564907314425087|title=Has the ultrawide resolution been fixed? |date=2020-09-24}}</ref> Modding possible, see [https://github.com/nbusseneau/hephaistos Hephaistos] on GitHub. The full patcher including Hephaistos and a UI fix is available on [ | + | |ultrawidescreen notes = {{Term|Pillarboxed}} with dedicated artwork.<ref>{{Refurl|url=https://steamcommunity.com/app/1145360/discussions/0/4436564907312758813/#c4436564907314425087|title=Has the ultrawide resolution been fixed? |date=2020-09-24}}</ref> Modding possible, see [https://github.com/nbusseneau/hephaistos Hephaistos] on GitHub. The full patcher including Hephaistos and a UI fix is available on [https://www.nexusmods.com/hades/mods/106 NexusMods]. |
|4k ultra hd = true | |4k ultra hd = true | ||
|4k ultra hd notes = | |4k ultra hd notes = |
Revision as of 22:57, 30 July 2021
Developers | |
---|---|
Supergiant Games | |
Engines | |
Early access | MonoGame[1] |
Release | The Forge[2][3][4] |
Release dates | |
Windows | September 17, 2020 |
macOS (OS X) | September 17, 2020 |
Reception | |
Metacritic | 93 |
OpenCritic | 94 |
IGDB | 94 |
Taxonomy | |
Modes | Singleplayer |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | DRM-free when launched directly from its executable.[5] | |||
Steam | DRM-free when launched directly from its executable.[6] |
DLC and expansion packs
Name | Notes | |
---|---|---|
Original Soundtrack | Soundtrack is provided as FLAC and 320kbps MP3 files. Also available on Bandcamp. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Saved Games\Hades\ |
macOS (OS X) | $HOME/Library/Application Support/Supergiant Games/Hades/ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1145360/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Saved Games\Hades\ |
macOS (OS X) | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1145360/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
- Cross-save is available with the Nintendo Switch version of the game.[7]
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Korean | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 10 | |
OpenGL | 2.1 | Support removed at early access period, older builds had OGL support. |
Metal support | ||
Vulkan | 1.1 | Added with an update released on October 27, 2020.[8] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) |
Middleware
Middleware | Notes | |
---|---|---|
Audio | FMOD |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 SP1 | |
Processor (CPU) | 2.4 GHz Dual Core | 3.0 GHz Dual Core |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 15 GB | 20 GB |
Video card (GPU) | 1 GB of VRAM DirectX 10 compatible | 2 GB of VRAM |
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10.13.6 | 10.14 |
Processor (CPU) | 2.4 GHz Dual Core | 3.0 GHz Quad Core |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 15 GB | 20 GB |
Video card (GPU) | Intel HD Graphics 5000 Metal compatible | Intel UHD Graphics 630 |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1145360/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1145360) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Hades - last accessed on 2020-02-29
- ↑ The Forge on GitHub - last accessed on 2021-05-27
- "One of the on-going challenges was that [Supergiant Games] run-time was written in C#. At the beginning of 2019, we suggested to help them in building a new cross-platform game engine in C/C++ from scratch with The Forge."
- ↑ 2020 - A Retrospective - The Forge - last accessed on 2021-05-27
- "One of the on-going challenges was that [Supergiant Games] run-time was written in C#. At the beginning of 2019, we suggested to help them in building a new cross-platform game engine in C/C++ from scratch with The Forge."
- ↑ How 6 Months of COVID-19 Quarantine Affected Life at Supergiant Games - Developing Hell #05 - last accessed on 2021-05-27
- "Talks about Hades engine switch during the "March" section (04:15 - 06:27)"
- ↑ Epic Store games you can play without the Epic Launcher - last accessed on 2020-07-05
- ↑ Verified by User:AmethystViper on 2021-02-27
- I was gifted this game and tried to launch it without Steam running and it was able to play. Tested the x64 and x64vk executables and they were able to play without Steam.
- ↑ Twitter - Supergiant Games: Our Cross-Saves update for HADES is out now on Nintendo Switch! - last accessed on 2020-12-17
- ↑ Post-Launch Patch - October 27, 2020 - last accessed on 2020-11-03