Difference between revisions of "Glossary:Live action"
From PCGamingWiki, the wiki about fixing PC games
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|cargo = | |cargo = | ||
|taxonomy = Art styles | |taxonomy = Art styles | ||
− | |definition = Games where a large part of the interactive gameplay makes use of live action scenes | + | |definition = Games where a large part of the interactive gameplay makes use of live action scenes. |
|examples = | |examples = | ||
* [[Toonstruck]] | * [[Toonstruck]] | ||
* [[Obduction]] | * [[Obduction]] | ||
− | |notes = [https://www.mobygames.com/genre/sheet/live-action/ MobyGames] | + | |notes = |
+ | * This is an art style for videography that uses real actors in footage shot with cameras. It can be complemented with CGI, but the actors themselves are not animated. | ||
+ | * This art style is not related to the use of motion capture to animate characters. Digitised characters also do not apply. | ||
+ | * The live action scenes need to be part of the interactive gameplay. | ||
+ | * A large amount of games with Live action as an art style for the interactive gameplay carry the art style FMV in addition. | ||
+ | * It is also used for Chromakey recordings with actors against a video backdrop or an animated background, as long as the actors are part of interactive gameplay sequences. | ||
+ | * [https://www.mobygames.com/genre/sheet/live-action/ MobyGames] | ||
}}</includeonly><noinclude>{{Glossary:Live action|box}}[[Category:Glossary]]</noinclude> | }}</includeonly><noinclude>{{Glossary:Live action|box}}[[Category:Glossary]]</noinclude> |
Latest revision as of 22:59, 13 September 2022
Definition | |
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Games where a large part of the interactive gameplay makes use of live action scenes. | |
Examples | |
Notes | |
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Abstract |