Difference between revisions of "Gal*Gun 2"
Line 72: | Line 72: | ||
|windowed notes = Fullscreen and Windowed are options in-game | |windowed notes = Fullscreen and Windowed are options in-game | ||
|borderless windowed = hackable | |borderless windowed = hackable | ||
− | |borderless windowed notes = Borderless Fullscreen isn't an option. Can change between Exclusive Fullscreen and Borderless Fullscreen by editing | + | |borderless windowed notes = Borderless Fullscreen isn't an option. Can change between Exclusive Fullscreen and Borderless Fullscreen by editing a configuration file. Check [[#Windowed/Borderless]]. |
|anisotropic = unknown | |anisotropic = unknown | ||
|anisotropic notes = | |anisotropic notes = | ||
|antialiasing = hackable | |antialiasing = hackable | ||
− | |antialiasing notes = Can only be changed with config files or GPU control panel. Check [[Anti-Aliasing]]. | + | |antialiasing notes = Can only be changed with config files or GPU control panel. Check [[#Anti-Aliasing]]. |
|vsync = hackable | |vsync = hackable | ||
|vsync notes = Can be force enabled by GPU control panel, or by adding "[SystemSettings] r.VSync=1" to the "Engine.ini" file in "%localappdata%/GalGun2/Saved/Config/WindowsNoEditor" | |vsync notes = Can be force enabled by GPU control panel, or by adding "[SystemSettings] r.VSync=1" to the "Engine.ini" file in "%localappdata%/GalGun2/Saved/Config/WindowsNoEditor" | ||
Line 188: | Line 188: | ||
}} | }} | ||
− | ==Anti-Aliasing== | + | ==Tweaks== |
− | + | ===Anti-Aliasing=== | |
+ | Gal*Gun 2 uses Temporal AA (TAA) by Default, like most games that use Unreal Engine 4. While this does a somewhat decent job at removing aliasing, it does introduce motion artifacts and flicker. This can be changed between FXAA and TAA by adding "[/Script/Engine.RendererSettings]r.DefaultFeature.AntiAliasing=1" to the "Engine.ini" file in "%localappdata%/GalGun2/Saved/Config/WindowsNoEditor", and by changing between 1 or 2. You also have the option of disabling AA entirely, and instead use downsampling from a high resolution (Such as 2160p/4K), or by adding "[SystemSettings]r.ScreenPercentage=100" to the "Engine.ini" file in "%localappdata%/GalGun2/Saved/Config/WindowsNoEditor", but replace 100 with the desired screen percentage. For reference: 200% of 1080p is 2160p, and 50% of 1080p is 720p | ||
+ | ===Windowed/Borderless=== | ||
+ | Gal*Gun 2 doesn't have an individual borderless fullscreen option, alongside Fullscreen and Windowed, but this can be changed between Exclusive Fullscreen and Borderless Fullscreen by editing the "GameUserSettings.ini" file in "%localappdata%/GalGun2/Saved/Config/WindowsNoEditor" | ||
Revision as of 20:06, 8 November 2018
Developers | |
---|---|
Inti Creates | |
Publishers | |
PQube Limited | |
Release dates | |
Windows | July 20, 2018 |
Gal*Gun | |
---|---|
Gal*Gun: Double Peace | 2016 |
Gal*Gun VR | 2017 |
Gal*Gun 2 | 2018 |
Gal*Gun Returns | 2021 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/851890/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/851890/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Japanese |
Tweaks
Anti-Aliasing
Gal*Gun 2 uses Temporal AA (TAA) by Default, like most games that use Unreal Engine 4. While this does a somewhat decent job at removing aliasing, it does introduce motion artifacts and flicker. This can be changed between FXAA and TAA by adding "[/Script/Engine.RendererSettings]r.DefaultFeature.AntiAliasing=1" to the "Engine.ini" file in "%localappdata%/GalGun2/Saved/Config/WindowsNoEditor", and by changing between 1 or 2. You also have the option of disabling AA entirely, and instead use downsampling from a high resolution (Such as 2160p/4K), or by adding "[SystemSettings]r.ScreenPercentage=100" to the "Engine.ini" file in "%localappdata%/GalGun2/Saved/Config/WindowsNoEditor", but replace 100 with the desired screen percentage. For reference: 200% of 1080p is 2160p, and 50% of 1080p is 720p
Windowed/Borderless
Gal*Gun 2 doesn't have an individual borderless fullscreen option, alongside Fullscreen and Windowed, but this can be changed between Exclusive Fullscreen and Borderless Fullscreen by editing the "GameUserSettings.ini" file in "%localappdata%/GalGun2/Saved/Config/WindowsNoEditor"
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 8.1, 10 |
Processor (CPU) | Intel Core i5-4670 AMD FX 8350 | |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 8 GB | |
Video card (GPU) | Nvidia GeForce GTX 970 AMD Radeon RX 570 DirectX 11 compatible | Nvidia GeForce GTX 1080 AMD Radeon RX 480 |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/851890/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (851890) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.