Difference between revisions of "Firefight Reloaded"
From PCGamingWiki, the wiki about fixing PC games
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|eax support = | |eax support = | ||
|eax support notes = | |eax support notes = | ||
+ | }} | ||
+ | |||
+ | ==Other information== | ||
+ | ===API=== | ||
+ | {{API | ||
+ | |direct3d versions = | ||
+ | |direct3d notes = | ||
+ | |directdraw versions = | ||
+ | |directdraw notes = | ||
+ | |opengl versions = | ||
+ | |opengl notes = | ||
+ | |glide versions = | ||
+ | |glide notes = | ||
+ | |software mode = | ||
+ | |software mode notes = | ||
+ | |mantle support = | ||
+ | |mantle support notes = | ||
+ | |metal support = | ||
+ | |metal support notes = | ||
+ | |vulkan support = | ||
+ | |vulkan support notes = | ||
+ | |dos modes = | ||
+ | |dos modes notes = | ||
+ | |shader model versions = | ||
+ | |shader model notes = | ||
+ | |64-bit executable = unknown | ||
+ | |64-bit executable notes= | ||
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|minOS = XP SP3 (32/64-bit) | |minOS = XP SP3 (32/64-bit) | ||
− | |minCPU = Intel Pentium 4 | + | |minCPU = Intel Pentium 4 (3.0GHz, or better) |
|minRAM = 1 GB | |minRAM = 1 GB | ||
|minHD = 7 GB | |minHD = 7 GB | ||
− | |minGPU = | + | |minGPU = |
|minDX = 8.1 | |minDX = 8.1 | ||
|recOS = Vista, 7, 8, 8.1, 10 (32/64-bit) | |recOS = Vista, 7, 8, 8.1, 10 (32/64-bit) | ||
− | |recCPU = Intel i3 | + | |recCPU = Intel i3 (3.0GHz, or better) |
|recRAM = 2 GB | |recRAM = 2 GB | ||
|recHD = 10 GB | |recHD = 10 GB | ||
− | |recGPU = | + | |recGPU = |
|recDX = 9.0c | |recDX = 9.0c | ||
}} | }} | ||
{{References}} | {{References}} |
Revision as of 22:07, 15 December 2016
Although this product has been released, it remains under active development - information may change frequently and could be outdated or irrelevant.
Cover image missing, please upload it | |
Developers | |
---|---|
Bitl | |
Cobalt-57 | |
Engines | |
Source | |
Release dates | |
Windows | November 5, 2015 |
Key points
- Has (some) built in modding support, such as the ability to make custom weapons.
- Might not run well on lower-end hardware due to the amount of enemies that spawn.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam | Free |
- A mod version of the game is available on the Mod DB page.
- Mod version of the game requires the Source SDK 2013 Base Multiplayer in order to run.
- Steam version of the game requires Half-Life 2 to be in their library.
- All versions require Steam DRM.
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/397680/pfx/[Note 1] |
Save game data location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/397680/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Audio settings
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP SP3 (32/64-bit) | Vista, 7, 8, 8.1, 10 (32/64-bit) |
Processor (CPU) | Intel Pentium 4 (3.0GHz, or better) | Intel i3 (3.0GHz, or better) |
System memory (RAM) | 1 GB | 2 GB |
Hard disk drive (HDD) | 7 GB | 10 GB |
Video card (GPU) | DirectX 8.1 compatible | DirectX 9.0c compatible |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/397680/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (397680) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.