Anonymous edits have been disabled on the wiki. If you want to contribute please login or create an account.


Warning for game developers: PCGamingWiki staff members will only ever reach out to you using the official press@pcgamingwiki.com mail address.
Be aware of scammers claiming to be representatives or affiliates of PCGamingWiki who promise a PCGW page for a game key.

Difference between revisions of "Engine:Titanium"

From PCGamingWiki, the wiki about fixing PC games
(This is a *PC* gaming wiki. For this type of info you can just read Wikipedia or Fandom.)
Tag: Undo
m (Updated known information about the engine.)
Line 5: Line 5:
 
}}
 
}}
  
{{--}} All games using this engine are locked at 60 FPS and will duplicate previous frames if they are forced to output at higher rates.
+
{{!!}} All pc games using this engine are locked at 60 FPS and will duplicate previous frames if they are forced to output at higher rates. See individual pages for a fix.
{{--}} This engine is known to incorrectly overpoll the USB I/O in windows, causing low frame rates.  
+
{{!!}} This engine is known to incorrectly overpoll the USB I/O in windows for Dinput, causing low frame rates. See individual pages for a fix.
{{--}} It also can't use more than 8 processing threads (physical or logical) to render 3D elements and will cause the games to crash.
+
{{!!}} It also can't use more than 8 processing threads (physical or logical) to render 3D elements and will cause the games to crash. See individual pages for a fix.

Revision as of 17:06, 16 January 2024

Titanium
Developers
Predecessor

Game Developer Publisher First release
Prototype Radical Entertainment Activision, 1C-SoftClub June 9, 2009
Prototype 2 Radical Entertainment Activision July 24, 2012

Template:!! All pc games using this engine are locked at 60 FPS and will duplicate previous frames if they are forced to output at higher rates. See individual pages for a fix. Template:!! This engine is known to incorrectly overpoll the USB I/O in windows for Dinput, causing low frame rates. See individual pages for a fix. Template:!! It also can't use more than 8 processing threads (physical or logical) to render 3D elements and will cause the games to crash. See individual pages for a fix.