From PCGamingWiki, the wiki about fixing PC games
|Game||Developer||Publisher||First release||Available on|
|Prototype||Radical Entertainment||Activision||June 9, 2009|
|Prototype 2||Radical Entertainment||Activision||July 24, 2012|
- This engine was also used for Crash of the Titans and Crash Mind Over Mutant.
- All games using this engine are locked at 60 FPS and will duplicate previous frames if they are forced to output at higher rates.
- This engine is known to incorrectly overpoll the USB I/O in windows, causing low frame rates.
- It also can't use more than 8 processing threads (physical or logical) to render 3D elements and will cause the games to crash.