Difference between revisions of "Engine:Platinum Engine"
From PCGamingWiki, the wiki about fixing PC games
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+ | ==Non-PC Games== | ||
+ | {| class="wikitable sortable" | ||
+ | ! style="height: 38.6px; width:230px" | Game !! Developer !! Publisher !! First Release !! Available on | ||
+ | |- | ||
+ | |{{W|Astral Chain}} | ||
+ | |[[Company:PlatinumGames|PlatinumGames]] | ||
+ | |{{W|Nintendo}} | ||
+ | |August 30, 2019 | ||
+ | |{{W|Nintendo Switch}} | ||
+ | |- | ||
+ | |{{W|Bayonetta 2}} | ||
+ | |[[Company:PlatinumGames|PlatinumGames]] | ||
+ | |{{W|Nintendo}} | ||
+ | |September 20, 2014 | ||
+ | |{{W|Wii U}}<br>{{W|Nintendo Switch}} | ||
+ | |} | ||
==Issues fixed== | ==Issues fixed== |
Revision as of 17:31, 24 March 2022
Developers | |
---|---|
PlatinumGames | |
First release date | |
2009 |
Game | Developer | Publisher | First release |
---|---|---|---|
Babylon's Fall | PlatinumGames | Square Enix | March 3, 2022 |
Bayonetta | PlatinumGames | Sega | April 11, 2017 |
Granblue Fantasy: Relink | Osaka Cygames, PlatinumGames | Cygames | February 1, 2024 |
Metal Gear Rising: Revengeance | PlatinumGames | Konami | January 9, 2014 |
NieR: Automata | PlatinumGames, Square Enix, QLOC | Square Enix | March 17, 2017 |
Teenage Mutant Ninja Turtles: Mutants in Manhattan | PlatinumGames | Activision | May 24, 2016 |
The Legend of Korra | PlatinumGames | Activision | October 21, 2014 |
The Wonderful 101: Remastered | PlatinumGames, Sugarcut | May 19, 2020 | |
The Wonderful One: After School Hero | PlatinumGames | June 21, 2023 | |
Transformers: Devastation | PlatinumGames | Activision | October 6, 2015 |
Vanquish | PlatinumGames | Sega | May 25, 2017 |
Non-PC Games
Game | Developer | Publisher | First Release | Available on |
---|---|---|---|---|
Astral Chain | PlatinumGames | Nintendo | August 30, 2019 | Nintendo Switch |
Bayonetta 2 | PlatinumGames | Nintendo | September 20, 2014 | Wii U Nintendo Switch |
Issues fixed
Games default monitor refresh rate to 60 Hz on launch
- Games using this engine default your monitor's refresh rate to 60 Hz on launch.
- With the exception of Vanquish, all games using this engine are locked to a 60 fps GPU render. Even so, running at 60 Hz can result in screen-tearing on higher refresh rate monitors using G-Sync or Free-sync. Using Special K to force a custom refresh rate, or using the monitor's manual refresh rate select button to switch to a higher refresh rate, can help alleviate the screen-tearing, even if the internal GPU render is still running at 60 fps.