Difference between revisions of "Dota 2"
From PCGamingWiki, the wiki about fixing PC games
(Added middleware and API sections as well as some Reborn beta info (Chrome ate my previous, more comprehensive edit attempt.)) |
m (→API: Wiki article read FAIL.) |
||
Line 558: | Line 558: | ||
|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = | ||
− | |opengl versions = 2 | + | |opengl versions = 2.1 |
|opengl notes = | |opengl notes = | ||
|glide versions = | |glide versions = |
Revision as of 17:11, 18 June 2015
Although this product has been released, it remains under active development - information may change frequently and could be outdated or irrelevant.
Cover image missing, please upload it | |
Developers | |
---|---|
Valve Corporation | |
Engines | |
Current | Source |
Future | Source 2[1] |
Release dates | |
Windows | July 9, 2013 |
macOS (OS X) | July 18, 2013 |
Linux | July 18, 2013 |
Warnings
- This game requires a constant internet connection for all game modes.
Key points
- Source 2 version is currently in open beta.[2]
- The game is still being updated with content from the original mod.
- Free-to-Play
General information
- Official forums
- Developer forums - Information on ongoing development.
- Steam Community Discussions
- GitHub Issue Tracker for DOTA 2 on OS X and Linux
- Dota 2 subreddit
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
- All versions require Steam.
Essential improvements
Performance tweaks
Instructions |
---|
Game data
Configuration files location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/570/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Mouse acceleration
Instructions |
---|
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Brazilian Portuguese | ||||
Bulgarian | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
Czech | ||||
Danish | ||||
Dutch | ||||
Finnish | ||||
French | ||||
German | ||||
Greek | ||||
Hungarian | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Norwegian | ||||
Polish | ||||
Portuguese | ||||
Romanian | ||||
Russian | ||||
Spanish | ||||
Swedish | ||||
Thai | ||||
Turkish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 10 | Requires an internet connection for Steam authentication.[3] | ||
Online play | 10 |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Dedicated |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
UDP | 27015-28999 |
- Universal Plug and Play (UPnP) support status is unknown.
Issues fixed
Blurry graphics
Instructions |
---|
Missing health and mana bar
Instructions |
---|
2D sprites and effects displaying over geometry [AMD 7000 series)
Instructions |
---|
Pixelated shadows
Instructions |
---|
Other information
Launch options
Launch options example.
- To access the game's launch options: right click Dota 2 in Steam's library window > Properties > Set launch options...
- If you use multiple launch options, separate them with a space (e.g.,
-novid -console
).
Command | Notes |
---|---|
-console | Enables the in-game console. |
-dashboard international_2012 | Launches the game using the International 2012 theme. |
-dashboard international_2013 | Launches the game using the International 2013 theme. |
-dashboard frostivus_2013 | Launches the game using the Frostivus theme. |
-dashboard spirits_2013 | Launches the game using the Three Spirits theme. |
-dashboard newbloom_2014 | Launches the game using the New Bloom Festival theme. |
-novid | Disables intro videos. (It will change your minimap resolution in-game!) |
-noforcemaccel -noforcemspd -useforcedmparms | Disables mouse acceleration. |
-high | Assigns a high CPU priority to the game's client. |
-heapsize # | Changes the RAM memory usage for the game (e.g., -heapsize 2048 )
|
-windowed -w # -h $ -noborder | Starts the game in a borderless window with the specified resolution (e.g., -windowed -w 1920 -h 1080 -noborder ).
|
-override_vpk | Overrides the game's content files with content found in <path-to-game>\*\ (Disables Public Matchmaking)
|
-enable_addons | Overrides the game's content files with content found in <path-to-game> |
General tweaks
- To use these tweaks you need to create a file called
autoexec.cfg
in the configuration file(s) location.[4][5] - Each tweak must be in a separate line, and contain a string and a value (e.g.,
dota_screen_shake "0"
).
Instructions |
---|
Tweak | Notes | Default Value |
---|---|---|
dota_force_right_click_attack "1" | Deny creeps using right-click. Disables the ability to follow allies with right-click. | 0 |
dota_disable_range_finder "0" | Shows range-finder when using targeted spells. | 1 |
dota_camera_accelerate "49" | Controls camera acceleration (49 = camera behaves most accurately). | 10 |
dota_ability_quick_cast "1" | Self-casts an ability when double-tapping the keyboard shortcut. | 0 |
dota_screen_shake "0" | Disables the screen shake effect that triggers when certain spells are cast. | 1 |
dota_player_multipler_orders "1" | Allows ctrl-clicking to order all controlled units. | 0 |
dota_player_add_summoned_to_selection "#" | Summoned units are automatically added to the specified control group. | 0 |
dota_minimap_hero_size "700" | Controls the size of hero symbols on the minimap (higher values = bigger symbols). | 600 |
dota_unit_fly_bonus_height "10" | Controls elevation of flying units (higher values = farther from the ground). | 150 |
dota_sf_game_end_delay "0" | Controls the end-game delay before the scoreboard appears (0 = appears immediately). | 5 |
dota_gamescon_althack "1" | Allows using Alt+Q/W/E/A/S/D to use inventory items. | 0 |
dota_minimap_misclick_time "#" | Controls the delay before minimap clicks are registered (# = seconds, 0 = no delay). | 1 |
dota_minimap_ping_duration "#" | Controls the delay before minimap pings disappear (# = seconds). | 3 |
dota_minimap_ping_tag_duration "#" | Controls the delay before attack/defend pings disappear (# = seconds). | 10 |
dota_unit_use_player_color "2" | Colours players by team instead of assigning individual colours. | 0 |
dota_minimap_simple_colors "1" | Changes minimap colour scheme to resemble the original DotA. | 0 |
dota_shop_force_hotkeys "1" | Enables shop hotkeys (q/w/e/r/t/y selects a tab, 1,2,3... selects an item). | 0 |
dota_hud_healthbars "1" | Removes the vertical lines on health bars (0 = health bars disabled). | 3 |
dota_health_per_vertical_marker "#" | Defines the amount of health between vertical lines. | 250 |
dota_always_show_player_names "1" | Shows player names above heroes. | 0 |
bind "key" "command" | Allows a custom keybinding. (e.g., bind "p" "say_team Missing top!" ) |
|
dota_sf_old_heropedia "1" | Switches the Learn interface to the old layout instead of the web-based version. | 0 |
con_enable "1" | Enables the in-game console. | 0 |
chat_join "name" | Automatically joins a chat channel upon launch. | |
tv_nochat "1" | Disables spectator chat by default. | 0 |
Network tweaks
- The following values tweak network usage. They may be beneficial in reducing lag.
- Changing these settings may affect lag for the worse. Do not tweak these if you are unsure about what you're doing.
Tweak | Notes | Value for slow connections |
---|---|---|
rate "80000" | Total bandwidth Dota 2 can use. | 40000 |
cl_updaterate "40" | Updates received from server per second. | 20 |
cl_cmdrate "40" | Updates sent to server per second. | 20 |
cl_interp "0" | ||
cl_interp_ratio "1" | ||
cl_smoothtime "0.01" |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 | |
OpenGL | 2.1 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | Heavily-modified variant |
Audio | Miles Sound System | |
Cutscenes | Bink Video | |
Multiplayer | Steamworks |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 7 | |
Processor (CPU) | Dual core from Intel or AMD at 2.8 GHz | |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 8 GB | |
Video card (GPU) | ATI/AMD Radeon HD2600/3600 nVidia GeForce 8600/9600GT |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.7 | |
Processor (CPU) | Dual core from Intel | |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 8 GB | |
Video card (GPU) | nVidia 320M Radeon 7000 Intel HD 3000 |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | Ubuntu 12.04 | |
Processor (CPU) | Dual core from Intel or AMD at 2.8 GHz | |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 8 GB | |
Video card (GPU) | ATI/AMD Radeon HD2600/3600 nVidia GeForce 8600/9600GT OpenGL 2.1 compatible |
- Tom's Hardware benchmarked Dota 2's performance and concluded that integrated Intel or AMD graphics should be enough for 30fps at 1920x1080 on low settings.
Notes
- ↑ Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/570/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (570) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
Categories:
- Released games under active development
- Games in development
- Pages needing cover images
- Windows
- OS X
- Linux
- Games
- Invalid template usage (DRM)
- Invalid template usage (Availability)
- Invalid template usage (Fixbox)
- Invalid section order
- Invalid template usage (Network)
- Pages with broken file links
- Invalid template usage (Image)
- Invalid template usage (Network/Ports)
- Invalid template usage (API)
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)