Difference between revisions of "Deadly Premonition: The Director's Cut"
m (Please... Let's just put all these information in sections appropriate sections. Keypoint are suppose to be minimalist and short.) |
|||
Line 15: | Line 15: | ||
'''Key points''' | '''Key points''' | ||
− | |||
− | |||
{{--}} Resolution locked to 1280x720. Use [[#DPfix|DPfix]] to increase rendering resolution along with many other options. | {{--}} Resolution locked to 1280x720. Use [[#DPfix|DPfix]] to increase rendering resolution along with many other options. | ||
{{--}} This port was heavily criticized at release due to glitches. A patch was released to increase stability. It is recommended to save frequently and make occasional backup copies of the save file, especially before chapter 9. | {{--}} This port was heavily criticized at release due to glitches. A patch was released to increase stability. It is recommended to save frequently and make occasional backup copies of the save file, especially before chapter 9. | ||
− | {{--}} The Director's Cut suffers from an extremely unsaturated cold color palette that is very different from the original Xbox 360 version. | + | {{--}} The Director's Cut suffers from an extremely unsaturated cold color palette that is very different from the original Xbox 360 version. See [[#SweetFX|SweetFX]] for a workaround. |
'''General information''' | '''General information''' |
Revision as of 22:39, 11 October 2014
Cover image missing, please upload it | |
Developers | |
---|---|
Access Games | |
Release dates | |
Windows | October 31, 2013 |
Key points
- Resolution locked to 1280x720. Use DPfix to increase rendering resolution along with many other options.
- This port was heavily criticized at release due to glitches. A patch was released to increase stability. It is recommended to save frequently and make occasional backup copies of the save file, especially before chapter 9.
- The Director's Cut suffers from an extremely unsaturated cold color palette that is very different from the original Xbox 360 version. See SweetFX for a workaround.
General information
- Planet Redwood - Informative fansite
- Welcome to Greenvale - Informative fansite
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GamersGate | DRM: SecuROM. | |||
GOG.com | ||||
Steam |
Essential improvements
DPfix
- Unzip the files to the game's install folder and change the options you want in the
DPfix.ini
file. - Increases resolution above 1280x720, adds many graphics/window options and more.
- When running the game in fullscreen mode, using Alt+Tab ↹ will crash the game. Use windowed or borderless windowed mode to prevent these crashes.
Improved textures/icons/HUD
Instructions |
---|
SweetFX
Instructions |
---|
Extra outfits for Emily
http://dengarde.tumblr.com/post/66321426067
Simply dump the files in the "addon" folder for six extra outfits for Emily.
http://steamcommunity.com/app/247660/discussions/0/540731690561036786/?insideModal=1
This is a comedy mod that turns the Raincoat Killer into Emily.
Game data
Configuration file(s) location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/247660/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/247660/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video settings
Input settings
Controller remapping
The game's launcher allows to rebind all the buttons as well as triggers. However the game uses DirectInput, instead of modern XInput API - because of that, you cannot bind Look / Draw Weapon to Left Trigger and Attack to Right Trigger, as pressing both will result in no action being taken.
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Spanish |
Issues fixed
Crashes
Game crashes on startup
Instructions |
---|
Game crashes after intro cinematic
Instructions |
---|
Runtime Error Crash
Instructions |
---|
- If the game continues to crash, do this to make dp.exe aware of large addresses.
Crash (dp.exe has stopped working)
Instructions |
---|
Crash during cutscene in Chapter 3 (hospital level)
Instructions |
---|
Crash at the beginning of Chapter 9 corrupts save file
Instructions |
---|
Low frame rate
Instructions |
---|
Character can't aim up properly
Instructions |
---|
Save failed error
Instructions |
---|
Controller not detected in launcher
Instructions |
---|
Launcher options constantly scroll up
Instructions |
---|
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Vista | 7 |
Processor (CPU) | Intel Dual Core 2.0 GHz | Intel Quad Core 1.6 GHz AMD Quad Core 1.6 GHz |
System memory (RAM) | 2 GB | 4 GB |
Hard disk drive (HDD) | 8 GB | |
Video card (GPU) | 512 MB of VRAM DirectX 9.0c compatible | Nvidia GeForce GTX 260 ATI Radeon HD 4890 1 GB of VRAM |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (247660) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- Pages needing cover images
- Windows
- Invalid template usage (Infobox game)
- Games
- Invalid template usage (DRM)
- Invalid template usage (Availability)
- Invalid template usage (Fixbox)
- Invalid template usage (Save game cloud syncing)
- Pages with broken file links
- Invalid section order
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)
- Missing section (API)