Difference between revisions of "Controller:Kinect"
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Revision as of 15:51, 18 July 2021
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Key points
- Non-existent native support for major games; only small test and demo games were ever released for it.
- Kinects that were sold in "Kinect for Xbox" sets, require separate USB adapters to be connected to PC, which were included in the "Kinect for Windows" sets.
- No support for Linux or macOS in any known way.
Controller versions
- Kinect - Designed with the Xbox 360 in mind.
- Kinect for Windows - Much the same as V1, but with an added Near Mode and better internal components.
- Kinect 2.0 / Kinect 2 for Windows - Designed with Xbox One and Windows 8 in mind.
Use with PC platforms
Windows
Native support
- Very few PC games were designed with the Kinect in mind; most of the few that do exist, can be found at itch.io or Mixxus Studio.
- Drivers for such use are included in the Kinect Software Development Kit 2.0. Newest version for Windows 7 is SDK 1.8, which does not support Kinect 2.
Driver4VR
- Intended for VR games.
- Supports body tracking for most VR tools (e.g. Oculus, Index, Vive) and controller tracking emulation for Vive.[1]
- Not free of charge.
Kinect2VR
- Intended for VR games.
- Only supports hand and foot tracking, to reduce the complexity and CPU usage.
- Only supports Windows 10.
- It does not recommend pairing a Kinect 2 with Vive or Index, due to tracking light interference.
References
- ↑ INSTRUCTIONS - last accessed on 2021-01-16