Shantae: Risky's Revenge - Director's Cut
From PCGamingWiki, the wiki about fixing PC games
Developers | |
---|---|
WayForward Technologies | |
Engines | |
WF Engine | |
Release dates | |
Windows | July 15, 2014[1] |
Reception | |
OpenCritic | 76 |
IGDB | 78 |
Shantae | |
---|---|
Shantae: Risky's Revenge - Director's Cut | 2014 |
Shantae and the Pirate's Curse | 2015 |
Shantae: Half-Genie Hero | 2016 |
Shantae and the Seven Sirens | 2020 |
Shantae Advance: Risky Revolution | 2024 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GOG.com | ||||
Humble Store | ||||
Steam |
- Soundtrack is available for free at composer's Bandcamp, you can also pay what you want.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %APPDATA%\Wayforward\riskysrevenge\wfEngine.ini |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/277890/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %APPDATA%\Wayforward\riskysrevenge\ |
Steam | <Steam-folder>\userdata\<user-id>\277890\remote\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/277890/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud | Even though it saves in the user's "remote" folder, Steam Cloud isn't available.[2] |
Video settings
- Base resolution is 256x192 where game scales using nearest neighbour. Modes are original which scales game with 1:1 ratio, full which uses whole width/height of resolution while maintaining aspect ratio and stretch which stretches the game to fill up whole selected resolution.
Widescreen resolution
Set a custom resolution[citation needed] |
---|
Use the command line arguments |
Input settings
- Controller uses Nintendo layout where secondary button (DualShock O, Xbox B) is used as an confirmation while primary button (DualShock X, Xbox A) as cancel. See Controller remapping.
Controller remapping
- Menu controls are not adapted properly for the Xbox 360 Controller, with the A and B buttons being swapped. Keys for menu are separate binding, but for some reason game refuses to bind one button to more than one action, making swapping A and B buttons impossible in game menu. Manual remapping is required to fix.
Change values with hex editor[3] |
---|
Hex values and buttons they represent: 00 = UP 01 = RIGHT 02 = DOWN 03 = LEFT 04 = Y 05 = B 06 = A 07 = X 08 = LB 09 = LT 0A = LS 0B = RB 0C = RT 0D = RS 0E = START 0F = BACK Offset in hex editor = default hex value = function: 55C = 07 = ATTACK 560 = 06 = CANCEL 564 = 04 = DANCE 568 = 08 = BACKDASH 56C = 02 = DOWN 570 = 05 = CONFIRM / TALK 574 = OE = INVENTORY 578 = 06 = JUMP 57C = 03 = LEFT 580 = 0B = ITEM 584 = 01 = RIGHT 588 = 0F = PAUSE / SKIP 58C = 00 = UP |
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Russian | Fan translation by «Энтузиасты Team и ZoG Forum Team» |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 | |
Shader Model support | 3.0 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | FMOD |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP SP2, Vista, 7 | |
Processor (CPU) | Intel Pentium 4, 2.4 GHz | Intel Core 2 Duo AMD Athlon 64 X2 |
System memory (RAM) | 1 GB | 4 GB |
Hard disk drive (HDD) | 1 GB | 2 GB |
Video card (GPU) | Nvidia GeForce 9600 GT ATI Radeon HD 3870 512 MB of VRAM DirectX 9.0 compatible Shader model 3.0 support |
Nvidia GeForce 200 series ATI Radeon HD 5000 series 512 MB of VRAM DirectX 9.0c compatible Shader model 3.0 support |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/277890/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (277890) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.