Jeff Wayne's The War of the Worlds
From PCGamingWiki, the wiki about fixing PC games
Developers | |
---|---|
Rage Software | |
Publishers | |
GT Interactive | |
Release dates | |
Windows | December 22, 1998 |
Key points
- The game will not work on XP and higher without user-made fixes for general issues (color corruption, game not loading, etc.).
- The game may not work on Windows Vista and later - even with the aforementioned user-made fixes - unless DXGL is used (see Issues fixed).
- Resolution is not unified - strategic and tactical maps display in the resolution chosen in Graphics Settings, while videos, menus, and loading screens always display at 640x480.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_LOCAL_MACHINE\SOFTWARE\Rage\Jeff Wayne's 'The War Of The Worlds'\1.00.000[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\SaveGame[Note 2] |
Video settings
- All menu screens, including the graphics and audio settings screens, are unique for both the Human and Martian factions; however, they both have exactly the same wording, format, and settings, so the difference is merely superficial.
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Issues fixed
No CD Audio
- Under XP and higher, the game may be unable to read the CD Audio tracks on the Human (Disc 1/Installation Disc) and Martian (Disc 2) CDs, causing it to think there is no CD-ROM inserted into the disc drive.
Install and configure _inmm.dll[citation needed] |
---|
Follow the instructions found in this community-made instruction manual. Notes
|
Game crashes after starting or loading a new game
- Under Vista and higher, the game will crash as soon as the strategic map is loaded due to DirectDraw features the game relies upon being deprecated.
Install and configure DXGL[1] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
DirectDraw | 6 | No support for hardware acceleration |
Software renderer | Via DirectDraw. |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 | |
Processor (CPU) | Intel Pentium I 133 (133 MHz) | Intel Pentium II 333 (333 MHz) |
System memory (RAM) | 16 MB | 64 MB |
Hard disk drive (HDD) | 120 MB | |
Video card (GPU) | 1 MB of VRAM | 4 MB of VRAM |
Notes
- ↑ Applications writing to
HKEY_LOCAL_MACHINE\SOFTWARE
will be redirected to other locations based on various criterias, see the glossary page for more details. - ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Verified by User:Expack3 on 2013-12-27