Although this product has been released, it remains under active development - information may change frequently and could be outdated or irrelevant.
Key points
- Cross-platform gameplay with all console players.[3][4]
- macOS and Linux support will be discontinued in March 2020. Subsequently, online functionality will only be available to Windows players.[5]
General information
- Steam Community Discussions
Availability
- All versions require Steam DRM.
DLC and expansion packs
Name |
Notes |
|
Aftershock |
|
|
Back to the Future |
|
|
Batman v Superman: Dawn of Justice |
|
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Chaos Run |
|
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DC Super Heroes |
|
|
Esper |
|
|
Fast & Furious '70 Dodge Charger R/T |
|
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Fast & Furious '99 Nissan Skyline GT-R R34 |
|
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Hot Wheels Bone Shaker |
|
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Hot Wheels Triple Threat |
|
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Hot Wheels Twin Mill III |
|
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Jurassic World |
|
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Marauder |
|
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Masamune |
|
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NBA Flag |
|
|
Official Game Soundtrack |
|
|
Official Game Soundtrack, Vol. 2 |
|
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Proteus |
|
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Revenge of the Battle-Cars |
|
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Supersonic Fury |
|
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The Fate of the Furious Ice Charger |
|
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Triton |
|
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Vulcan |
|
|
x Monstercat Vol. 1 |
|
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x Monstercat Vol. 2 |
|
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x Monstercat Vol. 3 |
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x Monstercat Vol. 4 |
|
|
Essential improvements
Skip intro videos
Game data
In-game general settings.
Configuration file(s) location
System |
Location |
Windows |
%USERPROFILE%\Documents\My Games\Rocket League\TAGame\Config\ |
macOS (OS X) |
$HOME/Library/Application Support/Rocket League/TAGame/ |
Linux |
$XDG_DATA_HOME/Rocket League/TAGame/ |
- This game follows the XDG Base Directory Specification on Linux.
Save game data location
System |
Location |
Windows |
%USERPROFILE%\Documents\My Games\Rocket League\TAGame\SaveData\ |
macOS (OS X) |
$HOME/Library/Application Support/Rocket League/TAGame/SaveData/ |
Linux |
$XDG_DATA_HOME/Rocket League/TAGame/SaveData/ |
System |
Native |
Notes |
OneDrive |
|
Requires enabling backup of the Documents folder in OneDrive on all computers. |
Steam Cloud |
|
Save games are cross-platform, but aren't automatically synced over. |
Video settings
Template:Video settings
- RocketLauncher allows easily changing Rocket League's resolution (including for dual-monitor split screen).
Instructions[citation needed]
|
- Use the
-ResX=YourWidth -ResY=YourHeight command line arguments and launch the game.
- Close the game, then remove the command line arguments.
|
Modify configuration file[citation needed]
|
- Go to the configuration file(s) location.
- Open
TASystemSettings.ini .
- Find the following line
MaxAnisotropy= and set it to 16 .
|
Enable MSAA[7]
|
- Go to the configuration file(s) location.
- Open
TASystemSettings.ini .
- Find
bAllowD3D9MSAA and set it to True .
- Find
MaxMultiSamples (this should be directly above the line mentioned above) and set it to your preferred level of MSAA samples (2 , 4 , 8 or 16 ).
Notes
- MSAA is not officially supported and can cause bugs.[8]
|
- SSAA forced through the driver works (tested on AMD card). On Dropshot, requires tinkering with the in-game AA setting (disable/re-enable it) during gameplay to work again.
Input settings
In-game general control settings.
In-game key/button map settings.
Template:Input settings
Mouse
- Mouse axes aren't bound to anything by default. Binding them to the camera will cause mouse movement to act like an analog stick, making the camera move at a constant speed and resetting to the default position instantly if movement stops.
Audio settings
Template:Audio settings
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
|
|
|
No spoken dialogue |
Dutch |
|
|
|
No spoken dialogue |
French |
|
|
|
No spoken dialogue |
German |
|
|
|
No spoken dialogue |
Italian |
|
|
|
No spoken dialogue |
Brazilian Portuguese |
|
|
|
Mistakenly labeled on Steam as Portuguese. No spoken dialogue. |
Russian |
|
|
|
No spoken dialogue |
Spanish |
|
|
|
No spoken dialogue |
Turkish |
|
|
|
No spoken dialogue |
Korean |
|
|
|
No spoken dialogue |
Japanese |
|
|
|
No spoken dialogue |
Polish |
|
|
|
No spoken dialogue |
Network
Multiplayer types
Type |
Native |
Players |
Notes |
Local play |
|
4 |
Each player needs a separate gamepad. (or you can use x360ce to use keyboard + gamepads) |
LAN play |
| 8 |
|
Online play |
| 8 |
Versus Supports Crossplay with Nintendo Switch, PS4, and Xbox One |
Connection types
Ports
Protocol |
Port(s) and/or port range(s) |
TCP |
80, 443 |
UDP |
7000 - 9000 |
- This game does not support Universal Plug and Play (UPnP) for automatic port configuration.
VR support
Issues unresolved
Low FPS after ALT-Tabbing
On some systems users may experience a severe FPS Cap reducing your FPS from the maximum of 250 down to possibly 60. A relaunch solves the issue, and there is likely a fix on the way.
Issues fixed
Controller not working
- As the game does support all controller standards, it might be picking up some peripheral as primary controller, which can include mouse, tablet, webcam, etc.
Remove unused controllers[citation needed]
|
- Push ⊞ Win+R and type joy.cpl then push OK.
- From Advanced settings... set your used controller as primary one and then push OK.
- Locate all unused controllers listed and either unplug them physically, disable them from device manager or with virtual controllers uninstall from control panel.
|
Not connected to Servers under Linux
Create a symlink for the CA Certificates to where Rocket League expects them[9]
|
sudo ln -s /etc/ssl/certs/ca-bundle.crt /etc/ssl/certs/ca-certificates.crt
|
Game fails to launch and does not create an error message
- Steam will adjust user status to 'playing game' for several seconds, but fail to create a process for Rocket League, possibly giving an error that MSVCR100.dll is missing.
Repair Installation of Microsoft Visual C++ 2010 Redistributable Package[10]
|
- Go to
<Steam-folder>\steamapps\common\Steamworks Shared\_CommonRedist\vcredist\2010 .
- Run
vcredist_x86.exe (it doesn't matter if you're using a 64-bit operating system).
- Choose to repair the installation.
|
Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
9 |
Will transition to 11 in 2020.[11] |
OpenGL |
4.1 |
OS X/Linux only |
Shader Model support |
3 |
|
Executable |
32-bit |
64-bit |
Notes |
Windows |
|
|
Will transition to 64-bit in 2020.[11] |
macOS (OS X) | |
|
|
Linux | |
|
|
Middleware
System requirements
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
Vista SP2 |
7, 8.1, 10 |
Processor (CPU) |
2.4 GHz Dual Core
| 2.5 GHz Quad Core |
System memory (RAM) |
2 GB |
4 GB |
Hard disk drive (HDD) |
7 GB | |
Video card (GPU) |
Nvidia GeForce GTX 260 ATI Radeon HD 4850 DirectX 9.0c compatible
| Nvidia GeForce GTX 660 AMD Radeon HD 7950 DirectX 9.0c compatible |
- Gamepad or Controller Recommended
macOS (OS X) |
|
Minimum |
Recommended |
Operating system (OS) |
10.8.5 | |
Processor (CPU) |
Intel Core i5 2.4 GHz
| Intel Core i7 2.4 GHz |
System memory (RAM) |
8 GB | |
Hard disk drive (HDD) |
7 GB | |
Video card (GPU) |
ATI Radeon HD 5670 Nvidia GeForce GT 640M Intel HD 4000 or Iris Pro OpenGL 4.1 compatible | |
Linux |
|
Minimum |
Recommended |
Operating system (OS) |
| |
Processor (CPU) |
2.4 GHz Dual Core
| 2.5 GHz Quad Core |
System memory (RAM) |
2 GB |
4 GB |
Hard disk drive (HDD) |
7 GB | |
Video card (GPU) |
Nvidia GeForce GTX 260 ATI Radeon HD 4850
| Nvidia GeForce GTX 660 AMD Radeon HD 7950 |
References
- ↑ Timothee Besset on Twitter - last accessed on 2016-09-09
- "( I am working on Linux ports again! )"
- ↑ 2.0 2.1 In-Depth with the Rumble Update
- ↑ USgamer • Rocket League - Nintendo Switch, PS4, Xbox One, PC, Cross-Play, Release Date, Features Everything We Know - last accessed on 2017-07-02
- ↑ Gamasutra - Rocket League to offer cross-platform multiplayer between Xbox One, PC, and Switch - last accessed on 2017-07-02
- "The PlayStation 4 however, which already allows Rocket League matches between Steam and PS4 players, was notably absent from that list until February 2019."
- ↑ Steam :: Rocket League :: Ending Support for macOS and Linux - last accessed on 2020-01-23
- ↑ Steam Community Guides - Skip Intro Movies
- ↑ How to use MSAA: RocketLeague
- ↑ Psyonix Forums • View topic - MSAA ini help
- ↑ Steam forums: Linux - Can not connect to servers
- ↑ http://www.psyonix.com/forums/viewtopic.php?f=34&t=13760
- ↑ 11.0 11.1 [1] - last accessed on 2020-01-31
- "Rocket League is an evolving game, and part of that evolution is keeping our game client up to date with modern features. As part of that evolution, we'll be updating our Windows version from 32-bit to 64-bit later this year, as well as updating to DirectX 11 from DirectX 9."
- ↑ Verified by User:Hawaii_Beach on 2017-01-14
- Searching for "gfxVersion" in RocketLeague.exe