OutRun 2006: Coast 2 Coast
From PCGamingWiki, the wiki about fixing PC games
Developers | |
---|---|
Sumo Digital | |
Publishers | |
Sega | |
Engines | |
Sunshine Engine[1] | |
Release dates | |
Windows | June 27, 2006 |
OutRun | |
---|---|
Out Run | 1989 |
Turbo OutRun | 1990 |
OutRun 2006: Coast 2 Coast | 2006 |
Cannonball (Fan-made) | 2012 |
General information
Availability
- This game is no longer sold digitally.
Essential improvements
Outrun 2 FXT
- Replacement configuration tool that adds XInput rumble support, custom resolutions, windowed mode, additional camera views and more.
Restore missing lens flare & bloom effects
Instructions[citation needed] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\outrun2006.ini[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/4730/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\SaveGame\[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/4730/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Widescreen resolution
Set custom resolution[2] |
---|
Notes
|
Windowed
Enable windowed[3] |
---|
|
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | 8 | |||
Online play | 8 |
Issues fixed
Run the game at screen refresh rate
- Fullscreen mode defaults to 60 Hz, even if the screen refresh rate is set higher than that.
Set screen refresh rate[citation needed] |
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|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 2000, XP | |
Processor (CPU) | Intel Pentium 4 1.3 GHz | Intel Pentium 4 2.0 GHz |
System memory (RAM) | 256 MB | 512 MB |
Hard disk drive (HDD) | 1 GB | |
Video card (GPU) | Nvidia GeForce FX 5600 128 MB of VRAM | Nvidia GeForce 6200 |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (4730) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Sonic & SEGA All-Stars Racing Dev Diary 4 – A Tour of Sumo - last accessed on 2010-02-17
- "All this art is great, but without an engine to power it, it’s not going to be much of a game. To this end we’ve been using our in-house Sunshine engine to make it all whizz around at high speed. If you’ve played our OutRun conversions, VT3 or Sega Superstars Tennis, you’ve already played with Sunshine!"
- ↑ OutRun 2006: Coast 2 Coast | WSGF
- ↑ Hacking Outrun 2006