I Have No Mouth, and I Must Scream
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Revision as of 23:18, 2 October 2019 by SirYodaJedi (talk | contribs) (→Higher quality music (ScummVM))
Developers | |
---|---|
The Dreamers Guild | |
Publishers | |
Original | Cyberdreams |
Current | Night Dive Studios |
Engines | |
Original | SAGA |
Re-release | ScummVM |
Release dates | |
DOS | October 31, 1995[citation needed] |
Mac OS (Classic) | October 31, 1995[citation needed] |
Windows (ScummVM) | September 5, 2013[1] |
macOS (OS X) (ScummVM) | October 17, 2013[2] |
Linux (ScummVM) | October 17, 2013[2] |
Key points
- Can be run under ScummVM.
- German and French version has one important part of the game removed, thus rendering the game unbeatable.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
GOG.com | Comes pre-configured with ScummVM. | |||
Green Man Gaming | ||||
Steam | Comes pre-configured with ScummVM. |
Essential improvements
Higher quality music (ScummVM)
This section may require cleanup to meet basic quality standards. The specific problem is: This process gets very technical. Perhaps a OS-agnostic script could be created to do this automatically?. You can help by modifying
the article. The discussion page may contain useful suggestions.
The GOG.com and Steam releases include the original soundtrack in MP3 format, taken from the composer's original master tapes.[5] It can be formatted for use in ScummVM by following this guide.
Game data
Configuration file(s) location
System | Location |
---|---|
DOS | |
Windows | <path-to-game>\SCREAM\[Note 1] |
Mac OS (Classic) | |
macOS (OS X) | |
Linux |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
System | Location |
---|---|
DOS | |
Windows | <path-to-game>\SCREAM\Scream.sav[Note 1] |
Mac OS (Classic) | |
macOS (OS X) | |
Linux |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
- ScummVM 2.1+ supports cloud saves on third-party cloud storage services. See the ScummVM documentation for details.
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Spanish | ||||
Russian | Fan translation, download |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
DOS video modes | SVGA |
System requirements
DOS | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 4.0 | 6.22 |
Processor (CPU) | Intel 486 33 MHz | Intel 486DX2 66 MHz |
System memory (RAM) | 8 MB | |
Hard disk drive (HDD) | 15 MB | 115 MB |
Video card (GPU) | SVGA |
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | Vista, 7, 8, 8.1 |
Processor (CPU) | 1.8 GHz | |
System memory (RAM) | 512 MB | 1 GB |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | DirectX 9.0c compatible |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.7 | |
Processor (CPU) | Intel Core 2 Duo 2.0 GHz | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 1 GB | |
Video card (GPU) | 256 MB of VRAM |
Linux | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Ubuntu 14.04 LTS | |
Processor (CPU) | 1.8 GHz | |
System memory (RAM) | 512 MB | 1 GB |
Hard disk drive (HDD) | 2 GB |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Release: I Have No Mouth and I Must Scream - GOG.com
- ↑ 2.0 2.1 News - Now Available - I Have No Mouth, and I Must Scream
- ↑ Changelog:, page 1, post 6 - Forum - GOG.com
- ↑ I Have No Mouth, and I Must Scream · AppID: 245390 · Steam Database
- ↑ Enhanced Soundtrack in IHNMAIMS: How-To - ScummVM :: Forums (quoting Stephen Kick) - last accessed on 2019-10-02
- "The story behind the bonus OST is really interesting, when we started the development of the re-release of IHNMAIMS we learned from Harlan Ellison that the guy who created the soundtrack is none other than John Ottman who became an award winning composer for Hollywood movies including the most recent XMen movie. We were able to contact his agent and ask him about the soundtrack. Luckily he still had the original Data tapes from his sessions in a storage locker. He paid to have them found and digitized and then finally sent to us so that we could include them with the game. Pretty freaking amazing if you ask me. Not only are they of much higher quality but they also included the 21 additional tracks which never made it into the game. We decided to include them because we thought they would provide some really fascinating content for fans of the game who would appreciate the lengths we went through to offer the re-release and bonus content. They are named "bonus tracks" because they have no other official name!"