Toy Story 2: Buzz Lightyear to the Rescue
From PCGamingWiki, the wiki about fixing PC games
Developers | |
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Traveller's Tales | |
Publishers | |
Activision | |
Release dates | |
Windows | November 17, 1999 |
Mac OS (Classic) | November 28, 1999 |
Toy Story | |
---|---|
Subseries of Pixar | |
Disney's Animated Storybook: Toy Story | 1996 |
Toy Story | 1996 |
Toy Story 2: Buzz Lightyear to the Rescue | 1999 |
Buzz Lightyear of Star Command | 2000 |
Toy Story Mania! | 2010 |
Toy Story 3: The Video Game | 2010 |
Toy Story: Smash It! | 2013 |
Toy Story Drop! | 2019 |
Key points
- Has problems running on modern machines without patches. See "Unable to enumerate a suitable device" error and Issues unresolved.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
Essential improvements
Toy Story 2 Fix
- Fixes many issues with the game, allows the copyright screen to be skipped immediately and adds widescreen support.
How to install |
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Extract all files to |
Game data
Configuration file(s) location
Save game data location
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Issues unresolved
Background music distortion
- After an unspecified amount of time, the background music will become distorted. Pausing and un-pausing the game will fix it, but restarts the music.
Issues fixed
"Unable to enumerate a suitable device" error
Install Toy Story 2 Fix |
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Use dgVoodoo[1] |
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Patch game executable[2] |
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Slowdown on modern machines
Install Toy Story 2 Fix |
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Emperor Zurg bug
- On level 12, the boss fight with Zurg is almost impossible without patches. He will always be too far away to hit him with a spin attack.[3]
Install Toy Story 2 Fix |
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Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 6 | |
Software renderer |
Executable | PPC | 16-bit | 32-bit | 64-bit | Notes |
---|---|---|---|---|---|
Windows | |||||
Mac OS (Classic) |
Command line arguments
- -high
- Forces FMV scenes to be played in 16bpp ("high color"). If not specified and the game detects a sufficiently fast CPU the FMV scenes are played in 32bpp.
- -log
- Creates a log file at <path-to-game>\toy2.log
- -mpeg
- Disables FMV scenes.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 | 98, ME, XP |
Processor (CPU) | Intel Pentium 166 MHz | Intel Pentium 200 MHz |
System memory (RAM) | 32 MB | 64 MB |
Hard disk drive (HDD) | 60 MB | 180 MB |
Video card (GPU) | 4 MB of VRAM DirectX 8 compatible | 8 MB of VRAM |