Toy Story 2: Buzz Lightyear to the Rescue
From PCGamingWiki, the wiki about fixing PC games
Developers | |
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Traveller's Tales | |
Publishers | |
Activision | |
Release dates | |
Windows | November 17, 1999 |
Mac OS (Classic) | November 28, 1999 |
Toy Story | |
---|---|
Subseries of Pixar | |
Disney's Animated Storybook: Toy Story | 1996 |
Toy Story | 1996 |
Toy Story 2: Buzz Lightyear to the Rescue | 1999 |
Buzz Lightyear of Star Command | 2000 |
Toy Story Mania! | 2010 |
Toy Story 3: The Video Game | 2010 |
Toy Story: Smash It! | 2013 |
Toy Story Drop! | 2019 |
Key points
- Has problems running on modern machines without patches. See "Unable to enumerate a suitable device" error and Issues unresolved.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
Essential improvements
Toy Story 2 Fix
- Fixes many issues with the game, allows the copyright screen to be skipped immediately and adds widescreen support.
Game data
Configuration file(s) location
Save game data location
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Issues unresolved
Background music distortion
- After an unspecified amount of time, the background music will become distorted. Pausing and un-pausing the game will fix it, but restarts the music.
Issues fixed
"Unable to enumerate a suitable device" error
Use Toy Story 2 fix |
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Use dgVoodoo[1] |
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Patch game executable[2] |
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Slowdown on modern machines
Use Toy Story 2 fix |
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Emperor Zurg bug
- On level 12, the boss fight with Zurg is almost impossible without patches. He will always be too far away to hit him with a spin attack.[3]
Use Toy Story 2 fix |
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Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 6 | |
Software renderer |
Executable | PPC | 16-bit | 32-bit | 64-bit | Notes |
---|---|---|---|---|---|
Windows | |||||
Mac OS (Classic) |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 | 98, ME, XP |
Processor (CPU) | Intel Pentium 166 MHz | Intel Pentium 200 MHz |
System memory (RAM) | 32 MB | 64 MB |
Hard disk drive (HDD) | 60 MB | 180 MB |
Video card (GPU) | 4 MB of VRAM DirectX 8 compatible | 8 MB of VRAM |
Other information
Command line arguments
- -high
- Forces FMV scenes to be played in 16bpp ("high color"). If not specified and the game detects a sufficiently fast CPU the FMV scenes are played in 32bpp.
- -log
- Creates a log file at <path-to-game>\toy2.log
- -mpeg
- Disables FMV scenes.