Grand Theft Auto: Vice City
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Revision as of 06:33, 18 March 2016 by 101.63.136.98 (talk) (→Cannot find 640x480 video mode error)
Template:Infobox game/row/osxporter
Developers | |
---|---|
Rockstar North | |
Publishers | |
Rockstar Games | |
Japan | Capcom |
Engines | |
RenderWare | |
Release dates | |
Windows | May 1, 2003 |
macOS (OS X) | November 12, 2010 |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Key points
- Ability to import your music for your own custom radio station[1]
- There are many issues and it is very likely to encounter at least one.[2][3] SilentPatch is imperative.
- Widescreen resolutions can be used, but to an extremely poor extent
- Frame rates other than 30 FPS introduces gameplay and physics issues
- Virtually no support on the Rockstar page of this game[4]
General information
- Official game site
- GTAForums - Grand Theft Auto: Vice City Discussion
- Grand Theft Wiki
- GTA Network - A huge network of fansites all dedicated to the Grand Theft Auto series
- GTA Garage Mod Database
- Steam Community Discussions
- Steam Users' Forums for game series
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | DRM: SecuROM disc check | |||
Amazon.com | ||||
Incorrect store name. See here for available options. | ||||
GamersGate | ||||
Green Man Gaming | ||||
Humble Store | ||||
Mac App Store | ||||
Steam | Steam version needs to be downgraded in order to be seriously modded. |
Version differences
- Some radio songs have been removed for new Steam buyers; Steam version purchases made before December 2012 still include these songs.[5]
Essential improvements
Skip intro videos
Instructions |
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SilentPatch
- Fixes numerous bugs and oversights introduced in the PC version
Instructions |
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GInput
- Adds full XInput controller support
- Restores haptic feedback from console versions
- Choice between Xbox and DualShock button prompts
Instructions |
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Game data
Configuration file(s) location
Template:Game data/rowTemplate:Game data/row
System | Location |
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Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/12110/pfx/[Note 1] |
- Configuration file is encrypted
Save game data location
- Steam edition uses an altered saves format than the retail one. They can be converted though
Template:Game data/rowTemplate:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/12110/pfx/[Note 1] |
- Save files are NOT cross-compatible between Windows and OS X
- If using Windows 98 / Windows ME compatibility mode save files are stored in
%PUBLIC%\Documents\GTA Vice City User Files\
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Widescreen resolution
- In-game wide screen option allows to retain proper aspect ratio, though only for 16:9 resolutions. Otherwise picture is stretched.
- Yet not only wide screen option cuts part of the image (Vert-), it does also misalign aiming.
Instructions |
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Windowed
Instructions |
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Instructions |
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Input settings
Y-axis sensitivity fix
Instructions |
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Y-axis sensitivity modifier
Instructions |
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Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Spanish | ||||
Polish | Retail only. Made by publisher. | |||
Ukrainian |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
LAN play | Use Vice City Multiplayer. | ||
Online play | Use Vice City Multiplayer. |
Connection types
Type | Native | Notes |
---|---|---|
Dedicated | Use Vice City Multiplayer. | |
Self-hosting | Use Vice City Multiplayer. | |
Direct IP |
Issues fixed
Any of the following problems, refer to a single common fixbox.
If you have
- Broken cutscenes (when a cut scene starts, the game seems frozen[6])
- It is noticeable upon starting a new game, when a black screen appears with the writing "Marco's Bistro, Liberty City, 1986".
- Random crash when changing resolution
- Cars that reverse extremely slowly and/or stop quickly after releasing the accelerator
- Inhuman difficulties while performing boat missions (such as "Stunt Boat Challenge")
- Boats that accelerate and move slower than they should be (like cars issue above)
- Game that runs almost comically quickly[2]
- Pedestrians seem to be "running" and cars move on and off screen extremely fast.
- Textures & models "pop in" too slowly[2]
- Certain models such as bridges or stairs take a few seconds to "pop in" even if the character is standing near to or next to the model.
- In the mission "The Driver", a character may fall through the a bridge.
- Vice City with almost no cars or pedestrians on the streets and seems a ghost-town.
THEN
Instructions |
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Game refuses to start
Instructions |
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Instructions |
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Cannot find 640x480 video mode error
Instructions |
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ddraw.dll
Game cannot find enough available video memory
Instructions |
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Game crashes after intro movie or fails to start entirely
- Nothing occurs, other than a possible quick flicker, when attempting to run the game (gta-vc.exe)
- The game starts, however it crashes directly after the intro move with the error "gta-vc.exe has encountered a problem and needs to close."
Instructions |
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Game crashes after loading save
Instructions |
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Mouse clicks do not register
Instructions |
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Instructions |
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Camera locks after a unique jump is performed
- The camera locks in slow-motion and does not release the view.
Instructions |
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Bad lighting, reflections, shadowing
Instructions |
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Crosshair inaccuracy
- Playing wide screen places the real aim slightly above and to the right of the displayed crosshairs.
Instructions |
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Player and pedestrians dialogue is very rare compared to PS2 version
Instructions |
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Other information
Modding
Frequently used plugins
- CLEO - Popular script extender used by lots of sophisticated mods. Version 2.0.0.0 is compatible with the Steam version
- IMG Manager V2.0 - Beta version of the most bug-free .img files manager
Featured mods
- GTA:FPS - Play the game in first person.
- Fixed idle animations
- Map Fixes & Improvements
- Vice Cry 1.8 - Major graphics overhaul for the game.
- Spaceeinstein's All In One Mod v3.2 - Adds new features, new optional mods, fixes the gameplay and restores some beta features.
- Vice City - The Leftovers Fix - This reinstates missing or changed artifacts from the PlayStation 2 version of the game.
Total conversions
- Grand Theft Auto: Liberty City - Total Conversion of GTA III to Vice City
- Grand Theft Auto: Stories - Port both Vice City Stories and Libery City Stories to PC
- GTA: State of Liberty - Attempt to port every GTA III era game map to VC
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8 |
Executable | 32-bit | 64-bit | Notes |
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Windows | |||
macOS (OS X) |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Miles Sound System |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98, ME, 2000, XP | |
Processor (CPU) | AMD Athlon 800 MHz AMD Duron 1.2 GHz Intel Pentium III 800 MHz Intel Celeron 1.2 GHz |
AMD Athlon XP Intel Pentium IV |
System memory (RAM) | 128 MB | 256 MB |
Hard disk drive (HDD) | 915 MB | 1.5 GB |
Video card (GPU) | Nvidia GeForce 32 MB of VRAM DirectX 9.0 compatible | ATI Radeon 8500 NVvidia GeForce 3 64 MB of VRAM DirectX 9.0 compatible |
Sound (audio device) | DirectX 9.0 compatible |
macOS (OS X) | ||
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Minimum | ||
Operating system (OS) | 10.6.8 | |
Processor (CPU) | Intel Core 2 Duo | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 1.7 GB | |
Video card (GPU) | ATI Radeon X1600 Nvidia GeForce 7300 GT Intel GMA X3100 |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (12110) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
Categories:
- Windows
- OS X
- Games
- Invalid template usage (Series)
- Invalid template usage (Availability)
- Invalid template usage (Fixbox)
- Invalid section order
- Invalid template usage (Save game cloud syncing)
- Invalid template usage (Localizations)
- Self-hosting
- Invalid template usage (API)
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)