Spiritfarer
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Revision as of 23:47, 11 July 2021 by Baronsmoki (talk | contribs) (→Input settings: Added screenshot)
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Developers | |
---|---|
Thunder Lotus Games | |
Engines | |
Unity 2019[Note 1] | |
Release dates | |
Windows | August 18, 2020 |
macOS (OS X) | August 18, 2020 |
Linux | August 18, 2020 |
Reception | |
Metacritic | 84 |
OpenCritic | 87 |
IGDB | 88 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | ||||
GamersGate | ||||
GOG.com | ||||
Humble Store | ||||
itch.io | ||||
Microsoft Store | Included with Xbox Game Pass for PC. Xbox Play Anywhere. | |||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\AppData\LocalLow\Thunder Lotus Games\Spiritfarer\SAVE_OPTIONS.sav HKEY_CURRENT_USER\SOFTWARE\Thunder Lotus Games\Spiritfarer\ |
Microsoft Store | |
macOS (OS X) | |
Linux |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\AppData\LocalLow\Thunder Lotus Games\ |
Microsoft Store | %LOCALAPPDATA%\Packages\44905ThunderLotusGames.40196900AE792_hbhkcnqstm4gr\SystemAppData\wgs |
macOS (OS X) | ~/Library/Application Support/Thunder Lotus Games/Spiritfarer |
Linux | .config/unity3d/Thunder Lotus Games/Spiritfarer |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
GOG Galaxy | ||
Steam Cloud | ||
Xbox Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Co-op |
||
LAN play | ||||
Online play |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 | |
OpenGL | 4.6 | Linux |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Input | Rewired |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 7 SP1 | |
Processor (CPU) | 3.0 GHz Dual Core | |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 7 GB | |
Video card (GPU) | 1 GB of VRAM DirectX 10 compatible |
- A 64-bit operating system is required.
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.10 | |
Processor (CPU) | 3.0 GHz Dual Core | |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 7 GB | |
Video card (GPU) | Intel Iris Graphics 1536 MB of VRAM |
- A 64-bit operating system is required.
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | Ubuntu 14.04 | |
Processor (CPU) | 3.0 GHz Dual Core | |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 7 GB | |
Video card (GPU) | 1 GB of VRAM DirectX 10 compatible |
- A 64-bit operating system is required.
Notes
References
- ↑ Verified by User:Baronsmoki on 2021-06-14