Difference between revisions of "Peter Jackson's King Kong Gamer's Edition"
From PCGamingWiki, the wiki about fixing PC games
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'''Key points''' | '''Key points''' | ||
{{ii}} ''Gamer's Edition'' is an enhanced PC port featuring all the visual features from the Xbox 360 version. | {{ii}} ''Gamer's Edition'' is an enhanced PC port featuring all the visual features from the Xbox 360 version. | ||
− | {{--}} Game has many issues from poor mouse | + | {{--}} Game has many issues from poor mouse controls to rendering bugs and crashes. |
==Availability== | ==Availability== | ||
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|windowed = hackable | |windowed = hackable | ||
|windowed notes = See [[#Windowed|Windowed]]. | |windowed notes = See [[#Windowed|Windowed]]. | ||
− | |borderless windowed = | + | |borderless windowed = hackable |
− | |borderless windowed notes = | + | |borderless windowed notes = Use [[Glossary:Borderless fullscreen windowed#Borderless Gaming|Borderless Gaming]]. |
− | |anisotropic = | + | |anisotropic = hackable |
− | |anisotropic notes = | + | |anisotropic notes = Can be forced in the GPU control panel. |
− | |antialiasing = | + | |antialiasing = hackable |
− | |antialiasing notes = | + | |antialiasing notes = See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]]. |
− | |vsync = | + | |vsync = true |
− | |vsync notes = | + | |vsync notes = Enabled by default. When using ThirteenAG's fix vsync will be disabled, playing the game in window will remove screen tearing. |
|60 fps = true | |60 fps = true | ||
|60 fps notes = See [[#Crashes at 60 FPS|Crashes at 60 FPS]]. | |60 fps notes = See [[#Crashes at 60 FPS|Crashes at 60 FPS]]. | ||
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===[[Widescreen resolution]]=== | ===[[Widescreen resolution]]=== | ||
− | {{ii}} Supports 16:9 resolutions (select 16:9 aspect ratio to prevent stretching), but the FOV is {{term|Vert-}} and {{Term|letterboxed}}. | + | {{ii}} Supports 16:9 resolutions (select 16:9 aspect ratio in video option menu to prevent stretching), but the FOV is {{term|Vert-}} and {{Term|letterboxed}}. |
{{Fixbox|description=Use [https://thirteenag.github.io/wfp#kingkong ThirteenAG's fix] for {{term|Hor+}} FOV and to remove letterboxing.|ref=<ref name="d7eb194">[https://github.com/ThirteenAG/WidescreenFixesPack/commit/d7eb194358d09f1ee119eac1c0e628c90d6439d9 king kong fix update · ThirteenAG/WidescreenFixesPack@d7eb194]</ref>|fix= | {{Fixbox|description=Use [https://thirteenag.github.io/wfp#kingkong ThirteenAG's fix] for {{term|Hor+}} FOV and to remove letterboxing.|ref=<ref name="d7eb194">[https://github.com/ThirteenAG/WidescreenFixesPack/commit/d7eb194358d09f1ee119eac1c0e628c90d6439d9 king kong fix update · ThirteenAG/WidescreenFixesPack@d7eb194]</ref>|fix= | ||
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{{ii}} If the game crashes during the intro videos, [[#Skip intro videos|remove or delete them]]. | {{ii}} If the game crashes during the intro videos, [[#Skip intro videos|remove or delete them]]. | ||
{{ii}} If the game stops responding during level loading, just give it some time to load, it's only the loading screen that isn't being updated correctly. | {{ii}} If the game stops responding during level loading, just give it some time to load, it's only the loading screen that isn't being updated correctly. | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]=== | ||
+ | {{ii}} Forcing MSAA or SSAA in the GPU control panel will cause graphical issues, use post-processing AA methods like MLAA. | ||
+ | {{ii}} Alternatively [[ReShade]] or ''injectSMAA'' can also be used to force FXAA or SMAA. | ||
+ | |||
+ | {{Fixbox|description=Using injectSMAA|ref=<ref name="refcheck Antrad"/>|fix= | ||
+ | # Download and extract [http://mrhaandi.blogspot.com/p/injectsmaa.html injectSMAA]. | ||
+ | # Copy the files from the ''d3d9'' folder to the game installation folder. | ||
+ | # Open <code>injector.ini</code> to change the settings. | ||
+ | '''Notes''' | ||
+ | {{ii}} ''ThirteenAG's fix'' uses its own ''d3d9.dll'' to limit the framerate, remove it and use ''RivaTuner Statistics Server'' instead to avoid conflicts. | ||
}} | }} | ||
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}} | }} | ||
− | {{--}} Mouse seems to have a dead-zone and camera is constantly being centered vertically during movement. | + | {{--}} Mouse seems to have a dead-zone and camera is constantly being centered vertically during player movement. |
==Audio settings== | ==Audio settings== | ||
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===Crashes at 60 FPS=== | ===Crashes at 60 FPS=== | ||
− | {{ii}} In | + | {{ii}} In ''Chased by V-Rex'' level the game may crash after climbing the initial wall and following the river. |
− | {{ii}} In | + | {{ii}} In ''Kong To The Rescue'' level the game may crash during the fight in the final area. |
{{Fixbox|description=Limit framerate to 40 FPS|ref=<ref name="refcheck Antrad"/>|fix= | {{Fixbox|description=Limit framerate to 40 FPS|ref=<ref name="refcheck Antrad"/>|fix= |
Revision as of 07:15, 9 February 2020
Developers | |
---|---|
Ubisoft Montpellier | |
Publishers | |
Ubisoft | |
Engines | |
Jade | |
Release dates | |
Windows | November 17, 2005 |
King Kong | |
---|---|
King Kong 2: Yomigaeru Densetsu | 1986 |
Peter Jackson's King Kong | 2005 |
Peter Jackson's King Kong Gamer's Edition | 2005 |
Key points
- Gamer's Edition is an enhanced PC port featuring all the visual features from the Xbox 360 version.
- Game has many issues from poor mouse controls to rendering bugs and crashes.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
- Was only available digitally (as High-Res Edition) and on some OEM discs.
Essential improvements
Skip intro videos
Delete/rename files[1] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\Software\Ubisoft\KingKong\ |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\KingKong.sav[Note 1] |
Video settings
Widescreen resolution
- Supports 16:9 resolutions (select 16:9 aspect ratio in video option menu to prevent stretching), but the FOV is Vert- and letterboxed.
Use ThirteenAG's fix for Hor+ FOV and to remove letterboxing.[2] |
---|
Windowed
Enable windowed |
---|
Notes
|
Anti-aliasing (AA)
- Forcing MSAA or SSAA in the GPU control panel will cause graphical issues, use post-processing AA methods like MLAA.
- Alternatively ReShade or injectSMAA can also be used to force FXAA or SMAA.
Using injectSMAA[1] |
---|
Notes
|
Input settings
- Mouse seems to have a dead-zone and camera is constantly being centered vertically during player movement.
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Danish | ||||
Dutch | ||||
Finnish | ||||
French | ||||
German | ||||
Italian | ||||
Norwegian | ||||
Spanish | ||||
Swedish |
Issues unresolved
Blurry levels
- Several levels are rendered all blurry, like a strong post-processing blur effect is applied over the whole screen. The levels affected are: Necropolis, Brontosaurus, In The Mud, In The Streets Of New York and the final level.
Stuttering
- The game is constantly stuttering making it feel like it is running at 30 FPS, even with constant 60 FPS and stable frametimes.
Partial fix[1] |
---|
Notes
|
Camera shaking
- After the first encounter with King Kong and after V-Rex encounters in V-Rex and Call Kong levels the camera keeps shaking constantly.
- The camera shaking can be stopped by reloading the game after the next checkpoint, but the problem is that those are not marked in any way in the game.
Player camera spin
- Whenever the game loads a new part of the level it will stutter a bit and if the player was turning in that moment the camera will turn fast and the player can even completely spin around.
Getting stuck on stairs
- In level The Wall the player can't climb up the stairs that lead out of the water at the end of the level.
- In level Hayes the players can't climb up the stairs that lead to fire before the big door.
- Push forward and keep moving left-right along the stairs until the player climbs up eventually (the edges seem to be the easiest spots to climb).
Issues fixed
"No BigFile Specified as First .exe Argument" error message on startup
- The game can not be started directly using the KingKong8.exe.
Instructions[1] |
---|
|
Alternative[2]. |
---|
|
King Kong not properly installed
Instructions[3] |
---|
|
Crashes after loading screens or using Alt+Tab
Run game in a window[citation needed] |
---|
See Windowed. |
Game breaking bugs at high frame rate
- High frame rates will cause some enemies to freeze, some enemy attacks will not be triggered, NPC scripting will break in certain areas, it will break the screen when the player takes damage and King Kong will not be able to lift pillars off blocked doors preventing further progress.
Instructions[1] |
---|
|
Alternative[1] |
---|
|
Crashes at 60 FPS
- In Chased by V-Rex level the game may crash after climbing the initial wall and following the river.
- In Kong To The Rescue level the game may crash during the fight in the final area.
Limit framerate to 40 FPS[1] |
---|
|
Objects have broken geometry or no textures
Hide untextured objects[citation needed] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9.0c |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows[4] | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | |
Processor (CPU) | Intel Pentium 4 (3.0 GHz) AMD 3000+ |
|
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 5.4 GB | |
Video card (GPU) | ATI X1800 Nvidia 6800 256 MB of VRAM DirectX 9.0C compatible |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Verified by User:Antrad on June 16, 2019
- ↑ 2.0 2.1 king kong fix update · ThirteenAG/WidescreenFixesPack@d7eb194
- ↑ https://www.patreon.com/posts/rel-king-kong-7267888
- ↑ ReadMe.