Difference between revisions of "Minion Masters"
From PCGamingWiki, the wiki about fixing PC games
Baronsmoki (talk | contribs) (→Save game cloud syncing: Discord cloud true) |
Baronsmoki (talk | contribs) m (Free-to-play) |
||
Line 16: | Line 16: | ||
|wikipedia = | |wikipedia = | ||
|winehq = | |winehq = | ||
+ | |license = free-to-play | ||
}} | }} | ||
{{Series|Forced}} | {{Series|Forced}} |
Revision as of 18:52, 11 March 2019
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
This product is unreleased but remains under active development - information may change frequently and could be outdated or irrelevant.
Developers | |
---|---|
BetaDwarf | |
Engines | |
Unity 5[Note 1] | |
Release dates | |
Windows | Early access |
Forced | |
---|---|
Forced | 2013 |
Forced Showdown | 2016 |
Minion Masters | 2019 |
General information
Availability
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/489520/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/489520/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Discord | ||
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
LAN play | |||
Online play |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 8, 10 |
Processor (CPU) | Intel Core i3, 2.4 GHz | |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 6 GB | |
Video card (GPU) | Nvidia GeForce GT 240 or equivalent 512 MB of VRAM DirectX 10 compatible |
Notes
- ↑ Unity engine build: 5.6.5p2[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/489520/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (489520) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Vetle on 2018-05-19