Difference between revisions of "Star Citizen"
From PCGamingWiki, the wiki about fixing PC games
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# Further navigate to <code>CitizenClient\USER</code> | # Further navigate to <code>CitizenClient\USER</code> | ||
# Open the file <code>game.cfg</code> with your text editor of choice. | # Open the file <code>game.cfg</code> with your text editor of choice. | ||
− | # Add < | + | # Add the variables and modify the values with your desired resolution: |
− | + | <pre>r_Width = 1280 | |
+ | r_Height = 800</pre> | ||
}} | }} | ||
Line 54: | Line 55: | ||
|4k ultra hd = unknown | |4k ultra hd = unknown | ||
|4k ultra hd notes = | |4k ultra hd notes = | ||
− | |fov = | + | |fov = hackable |
− | |fov notes = | + | |fov notes = See [[#Field of view (FOV)|Field of view (FOV)]]. |
|windowed = true | |windowed = true | ||
|windowed notes = | |windowed notes = | ||
Line 67: | Line 68: | ||
|vsync notes = | |vsync notes = | ||
|oculus rift = hackable | |oculus rift = hackable | ||
− | |oculus rift notes = See [[#Oculus Rift|Oculus Rift]] | + | |oculus rift notes = See [[#Oculus Rift|Oculus Rift]]. |
}} | }} | ||
− | ==[[Oculus Rift]]== | + | ===[[Field of view (FOV)]]=== |
+ | {{Fixbox|1= | ||
+ | {{Fixbox/fix|Modify field of view}} | ||
+ | # Navigate to your game directory, typically <code>C:\Program Files\StarCitizen\</code> | ||
+ | # Further navigate to <code>CitizenClient\USER</code> | ||
+ | # Open the file <code>game.cfg</code> with your text editor of choice. | ||
+ | # Add the variables and modify the values with your desired field of view. | ||
+ | <pre>cl_FOV = 30 | ||
+ | r_DrawNearFOV = 30 | ||
+ | pl_movement.power_sprint_target_FOV = 30</pre> | ||
+ | {{ii}} <code>game.cfg</code> will be generated each time you start the game so you will need to repeat these instructions. | ||
+ | }} | ||
+ | |||
+ | ===[[Oculus Rift]]=== | ||
{{Fixbox|1= | {{Fixbox|1= | ||
{{Fixbox/fix|Enable Oculus Rift|ref=<ref>[https://forums.robertsspaceindustries.com/discussion/comment/696785/#Comment_696785 So....When Can We Expect Oculus Support? - RSI Community Forums]</ref>}} | {{Fixbox/fix|Enable Oculus Rift|ref=<ref>[https://forums.robertsspaceindustries.com/discussion/comment/696785/#Comment_696785 So....When Can We Expect Oculus Support? - RSI Community Forums]</ref>}} | ||
Line 90: | Line 104: | ||
sys_hmd_reset_sensor</pre> | sys_hmd_reset_sensor</pre> | ||
{{ii}} This will not be perfect and you will encounter multiple issues. Official support is expected soon. | {{ii}} This will not be perfect and you will encounter multiple issues. Official support is expected soon. | ||
− | {{ii}} | + | {{ii}} <code>game.cfg</code> will be generated each time you start the game so you will need to repeat these instructions. |
}} | }} | ||
Revision as of 21:30, 30 August 2013
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|
Developers | |
---|---|
Cloud Imperium Games | |
Behaviour Interactive | |
Publishers | |
Cloud Imperium Games | |
Engines | |
CryEngine 3 | |
Release dates | |
Hangar Module | This value is not permitted. |
Windows | 2015 |
General information
Availability
Essential improvements
Custom resolution
- Only a small selection of resolutions to choose from in-game.
Instructions |
---|
Video settings
Field of view (FOV)
Instructions |
---|
Oculus Rift
Instructions |
---|
Input settings
Audio settings
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | Vista/7/8 | |
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) | 3 GB | |
Video card (GPU) | 1 GB of VRAM DirectX 11 compatible |