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Difference between revisions of "Starship Troopers: Terran Ascendancy"

From PCGamingWiki, the wiki about fixing PC games
m (→‎Patches: updated template usage)
(vsync, high framerate notes, small interface notes)
Line 59: Line 59:
 
|4k ultra hd wsgf award    =  
 
|4k ultra hd wsgf award    =  
 
|widescreen resolution      = true
 
|widescreen resolution      = true
|widescreen resolution notes= Menus remain 640x480. HUD is not scaled and is small at high resolutions.
+
|widescreen resolution notes= Menus remain 640x480 and in-game interface is not scaled and is small at high resolutions.
 
|multimonitor              = unknown
 
|multimonitor              = unknown
 
|multimonitor notes        =  
 
|multimonitor notes        =  
Line 65: Line 65:
 
|ultrawidescreen notes      = See [[#Resolution limit|Resolution limit]].
 
|ultrawidescreen notes      = See [[#Resolution limit|Resolution limit]].
 
|4k ultra hd                = hackable
 
|4k ultra hd                = hackable
|4k ultra hd notes          = See [[#Resolution limit|Resolution limit]].
+
|4k ultra hd notes          = While it is available, and it works by removing the [[#Resolution limit|resolution limit]], the in-game interface is probably too small to be usable at this resolution.
 
|fov                        = false
 
|fov                        = false
 
|fov notes                  = Zoom in/out using mouse wheel or numpad +/-.
 
|fov notes                  = Zoom in/out using mouse wheel or numpad +/-.
Line 76: Line 76:
 
|antialiasing              = hackable
 
|antialiasing              = hackable
 
|antialiasing notes        = Force in the GPU control panel.
 
|antialiasing notes        = Force in the GPU control panel.
|vsync                      = false
+
|vsync                      = hackable
|vsync notes                =  
+
|vsync notes                = Force using [https://community.pcgamingwiki.com/files/file/84-d3doverrider/ D3DOverrider].
 
|60 fps                    = true
 
|60 fps                    = true
|60 fps notes              =  
+
|60 fps notes              = No frame rate cap.
 
|120 fps                    = true
 
|120 fps                    = true
|120 fps notes              = No frame rate cap.
+
|120 fps notes              = While fully playable at 120 FPS, it does affect the game; particle effects are running faster and at least the plasma bug projectile is falling down slower. Much higher framerates also make the whole game run noticeably faster. Limiting the game at lower framerates is recommended.
 
|color blind                = false
 
|color blind                = false
 
|color blind notes          =  
 
|color blind notes          =  

Revision as of 08:40, 25 August 2017

Starship Troopers: Terran Ascendancy
Starship Troopers: Terran Ascendancy cover
Developers
Blue Tongue Entertainment
Publishers
MicroProse
Release dates
Windows October 28, 2000
Starship Troopers: Terran Ascendancy on Wikipedia
Starship Troopers
Starship Troopers: Terran Ascendancy 2000
Starship Troopers 2005
Starship Troopers: Terran Command 2022
Starship Troopers: Extermination EA

General information

MobyGames Page

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
Windows
The game is not available digitally.
A demo is available here.

Essential improvements

Patches

Patches are available here. Developer recommends to use them only if there are issues with running the original version.
Instructions

Game data

Configuration file(s) location

Template:Game data/row
System Location

Save game data location

Template:Game data/row
System Location

Video settings

Video and audio settings.
Video and audio settings.

Template:Video settings

Resolution limit

High resolutions are available in the video options, but the game uses DirectX 7 which has a 2048x2048 resolution limit and it will fail to initialize.
Instructions

Input settings

Template:Input settings

Audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English

Other information

API

Technical specs Supported Notes
Direct3D 7
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Audio FMOD

System requirements

Windows
Minimum Recommended
Operating system (OS) 95, 98
Processor (CPU) Intel Pentium II 233 MHz
System memory (RAM) 64 MB
Hard disk drive (HDD) 300 MB
Video card (GPU) 3D Video Card (Voodoo 2)
DirectX 7 compatible
Information taken from the game manual.

References