Difference between revisions of "Mobil 1 Rally Championship"
From PCGamingWiki, the wiki about fixing PC games
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(audio settings screenshot, patch issues, controller, audio settings) |
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==Essential improvements== | ==Essential improvements== | ||
===Patches=== | ===Patches=== | ||
− | {{ii}} Latest version is Patch 5.30.0(also called Patch 6), it can be downloaded [http://www.patches-scrolls.de/patch/2733/7/ here] or [http://explosiveracing.net/rc/ here]. | + | {{ii}} Latest version is Patch 5.30.0(also called Patch 6), it can be downloaded [http://www.patches-scrolls.de/patch/2733/7/ here] or [http://explosiveracing.net/rc/ here]. It changes the pitch of some audio effects(including car engines) and the [[#Widescreen resolution|FOV fix]] causes the player car's body to stretch in widescreen. Update only if there are issues with the original version. |
===dgVoodoo=== | ===dgVoodoo=== | ||
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* Makes it possible to select resolutions with 32 bit color option in the video settings menu. | * Makes it possible to select resolutions with 32 bit color option in the video settings menu. | ||
* Can be used to force anti-aliasing without rendering issues. | * Can be used to force anti-aliasing without rendering issues. | ||
− | * Can be used to force custom resolutions (can cause | + | * Can be used to force custom resolutions (can cause minor artifacts, see [[#Widescreen resolution|Widescreen resolution]] for a better fix). |
* Fixes low frame rate issue. | * Fixes low frame rate issue. | ||
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'''Notes''' | '''Notes''' | ||
− | {{ii}} Check <code>Application controlled fullscreen/window state</code> and <code>Disable Alt-Enter to toggle screen state</code> options to avoid | + | {{ii}} Check <code>Application controlled fullscreen/window state</code> and <code>Disable Alt-Enter to toggle screen state</code> options to avoid conflicts if using <code>Alt-Tab</code>. |
}} | }} | ||
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{{ii}} 3D objects in menus are narrower. | {{ii}} 3D objects in menus are narrower. | ||
{{--}} Menus will still be stuck at 800x600. | {{--}} Menus will still be stuck at 800x600. | ||
− | {{--}} With the newest [[#Patches|patch]] changing the FOV will stretch the car's body. | + | {{--}} With the newest [[#Patches|patch]] changing the FOV will stretch the player car's body. |
{{ii}} Old versions of DirectX have a resolution limit, use [[#dgVoodoo|dgVoodoo]] files to enable higher resolutions. | {{ii}} Old versions of DirectX have a resolution limit, use [[#dgVoodoo|dgVoodoo]] files to enable higher resolutions. | ||
− | {{ii}} Custom resolution can be also forced using [[#dgVoodoo|dgVoodoo]] and it works for the menus too, but can cause | + | {{ii}} Custom resolution can be also forced using [[#dgVoodoo|dgVoodoo]] and it works for the menus too, but can cause minor artifacts. |
}} | }} | ||
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{{Input settings | {{Input settings | ||
|key remap = true | |key remap = true | ||
− | |key remap notes = | + | |key remap notes = Keyboard only. |
|acceleration option = n/a | |acceleration option = n/a | ||
|acceleration option notes = | |acceleration option notes = | ||
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|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
|controller support = true | |controller support = true | ||
− | |controller support notes = ACT LABS RS Shifter endorsed by developers<ref>[http://act-labs.com/press_rel7.htm ACT LABS Hits the Road with Rally Championship]</ref> | + | |controller support notes = ACT LABS RS Shifter endorsed by developers.<ref>[http://act-labs.com/press_rel7.htm ACT LABS Hits the Road with Rally Championship]</ref> |
|full controller = false | |full controller = false | ||
− | |full controller notes = All menus and some other actions can only be performed with a keyboard | + | |full controller notes = All menus and some other actions can only be performed with a keyboard. |
|controller remap = true | |controller remap = true | ||
|controller remap notes = Mapping Xbox 360 controller triggers requires a workaround; see [[#Controller remapping|Controller remapping]]. | |controller remap notes = Mapping Xbox 360 controller triggers requires a workaround; see [[#Controller remapping|Controller remapping]]. | ||
− | |controller sensitivity = | + | |controller sensitivity = false |
|controller sensitivity notes= | |controller sensitivity notes= | ||
− | |invert controller y-axis = | + | |invert controller y-axis = false |
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
|touchscreen = unknown | |touchscreen = unknown | ||
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# Install [[#Patches|Patch 6]]. | # Install [[#Patches|Patch 6]]. | ||
# Connect the controller. | # Connect the controller. | ||
− | # Go to control panel/game controllers/properties of controller. | + | # Go to control panel/game controllers/properties of controller. Press triggers and make sure triggers are the Z axis (they always are, just check) |
− | # Run the game, go to | + | # Run the game, go to Player 1 settings and enable the controller. Assign it as 2 axis controller. |
− | # Go to <code>{{p|game}}\var\</code> | + | # Go to <code>{{p|game}}\var\</code>. |
− | # Create (or edit if exists) {{file|RAL.CFG}}. | + | # Create(or edit if exists) {{file|RAL.CFG}}. |
− | # Add the line <code>alt2axcode=0x0002</code> | + | # Add the line <code>alt2axcode=0x0002</code>. |
# Run the game. The triggers should work now. You can also remap the rest of the buttons to your liking, along with the dead zones and the sensitivity of the steering controls. | # Run the game. The triggers should work now. You can also remap the rest of the buttons to your liking, along with the dead zones and the sensitivity of the steering controls. | ||
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==Audio settings== | ==Audio settings== | ||
+ | {{Image|Mobil 1 Rally Championship audio settings.png|Audio settings menus.}} | ||
{{Audio settings | {{Audio settings | ||
− | |separate volume = | + | |separate volume = true |
|separate volume notes = | |separate volume notes = | ||
|surround sound = true | |surround sound = true | ||
|surround sound notes = | |surround sound notes = | ||
− | |subtitles = | + | |subtitles = false |
|subtitles notes = | |subtitles notes = | ||
− | |closed captions = | + | |closed captions = false |
|closed captions notes = | |closed captions notes = | ||
− | |mute on focus lost = | + | |mute on focus lost = true |
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = true | |eax support = true |
Revision as of 06:36, 16 May 2017
Developers | |
---|---|
Magnetic Fields[1] | |
Creative Asylum[2] | |
Publishers | |
Actualize[3] | |
Germany | Ubisoft[4] |
Release dates | |
Windows | November 19, 1999[1] |
Key points
- Commonly referred to as Rally Championship 2000.
General information
- Official website (retrieved)
- Tom's RC2K Website - A fan site with different mods and tools for editing the game.
Availability
- A demo is available here
Essential improvements
Patches
- Latest version is Patch 5.30.0(also called Patch 6), it can be downloaded here or here. It changes the pitch of some audio effects(including car engines) and the FOV fix causes the player car's body to stretch in widescreen. Update only if there are issues with the original version.
dgVoodoo
- Fixes many issues with the game:
- Removes the DirectX resolution limit.
- Makes it possible to select resolutions with 32 bit color option in the video settings menu.
- Can be used to force anti-aliasing without rendering issues.
- Can be used to force custom resolutions (can cause minor artifacts, see Widescreen resolution for a better fix).
- Fixes low frame rate issue.
Instructions |
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Game data
Configuration file(s) location
Template:Game data/row
System | Location |
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Save game data location
Template:Game data/row
System | Location |
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Video settings
Widescreen resolution
Instructions |
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Input settings
Controller remapping
- Binding trigger axes requires some additional changes.
Instructions |
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Audio settings
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
Local play | |||
LAN play | |||
Online play |
Issues fixed
Low frame rate
Instructions |
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Sound crashing and freezing
Instructions |
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Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 6 | |
DirectDraw | 6 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95, 98, NT 4 | |
Processor (CPU) | AMD K6-2 300 MHz Intel Pentium II 266 MHz |
AMD K7 500 MHz Intel Pentium III 500 MHz |
System memory (RAM) | 64 MB | 128 MB |
Hard disk drive (HDD) | 20 MB | 650 MB |
Video card (GPU) | 8 MB of VRAM DirectX 5 compatible | 16 MB of VRAM DirectX 6.1 compatible |